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HELP! - Tonight's session - how to set up...
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<blockquote data-quote="Desdichado" data-source="post: 2142486" data-attributes="member: 2205"><p>OK, I have a session planned for tonight, but I just got back into town late Sunday and I'm a bit on the unprepared side. Let me give a paragraph or so of background, then a paragraph or so of where I want to go, and then I'll let the best and brightest minds of ENWorld help me brainstorm exactly what to do tonight...</p><p></p><p>So, the game I run isn't really D&D. It's more like Call of Cthulhu fantasy (albeit with more capable and swashbuckly characters) in a setting that's partly Dark Sun, partly Iron Kingdoms, and partly Barsoom (the Burroughs, not the Reid version <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />.) The charactes just took a caravan out of the big city Razina to a smaller city called Trezençe. Trezençe is based loosely on the map of Cauldron from the Shackled City adventure path, at least as a map. Almost as soon as they arrived, they were attacked by a group of thugs, whom they defeated at the end of last session. The PC's all told me (well, their players did, anyway) that they assume this was just a random mugging attempt. That's not actually true at all, but I'm OK with them thinking that if they want.</p><p></p><p>The whole point of them coming to Trezençe in the first place was to look for a guide who can take them into the nearby hill country where they can find an ancient temple or somesuch building that one character discovered while reading some mouldering Lovecraftian tome of forbidden knowledge. They can find a guide here in Trezençe without too much trouble, but he'll take them out to the backwater mining town of Bartomeu's Bluff as a staging area for the temple. And here's where I've got some vague plans that I could use some help filling out, and some discussion on what to concentrate on, and what to ignore.</p><ul> <li data-xf-list-type="ul">Trezençe could be an interesting town to spend some time in looking for a guide. Like I said, the map itself is based on Cauldron, but I haven't really decided on what <em>else</em> is in the town other than it's built in an ancient meteor crater that's partially filled up with a sludgy lake. I've kinda thought that the ancient meteor is actually some kind of alien matter; sorta like warpstone from Warhammer or something like that (which would make Trezençe a bit like Mordheim, but long after the cataclysm when it's returned more or less to normal.) However, that's not something I expect them to explore now, but I do want to make Trezençe more interesting than just "Anonymous Pit Stop A." A place they could find intriguing enough to return to someday. Not sure what else to have happen here though to make it interesting.</li> <li data-xf-list-type="ul">Bartomeu's Bluff has a dirty little secret; it's an insular colony of folks that are turning into ratmen (i.e., skaven). The whole point was to make it a bit like a land-locked <a href="http://terror.org.pl/~darkeye/bookz/library/_horror/lovecraft/innsmouth.htm" target="_blank">Innsmouth</a> in most respects. I'm also not quite sure how to integrate the PCs adventure into that secret though, and I'd like some ideas. They'll probably have to stop in Bartomeu's Bluff to pick up some supplies, at least, but probably not much else unless they see something that catches their attention and makes them look twice.</li> <li data-xf-list-type="ul">When they find the temple, it'll be using the map of that Bloody necromancer temple in the Dungeon adventure "Mad God's Key." I don't have worry about it, because we won't get all the way through it, but I'm not really sure what their actually going to find there yet either.</li> </ul><p>Just as an aside, we play on weeknights, so we only get about 4 hours max per session. Because we all get along quite well, we typically "waste" about 25-35% of our time in off-topic chatter too. So, I don't have to plan this all the way to its conclusion today, certainly, but I want to have a clearer idea of where I'm going than I do at the moment.</p></blockquote><p></p>
[QUOTE="Desdichado, post: 2142486, member: 2205"] OK, I have a session planned for tonight, but I just got back into town late Sunday and I'm a bit on the unprepared side. Let me give a paragraph or so of background, then a paragraph or so of where I want to go, and then I'll let the best and brightest minds of ENWorld help me brainstorm exactly what to do tonight... So, the game I run isn't really D&D. It's more like Call of Cthulhu fantasy (albeit with more capable and swashbuckly characters) in a setting that's partly Dark Sun, partly Iron Kingdoms, and partly Barsoom (the Burroughs, not the Reid version ;).) The charactes just took a caravan out of the big city Razina to a smaller city called Trezençe. Trezençe is based loosely on the map of Cauldron from the Shackled City adventure path, at least as a map. Almost as soon as they arrived, they were attacked by a group of thugs, whom they defeated at the end of last session. The PC's all told me (well, their players did, anyway) that they assume this was just a random mugging attempt. That's not actually true at all, but I'm OK with them thinking that if they want. The whole point of them coming to Trezençe in the first place was to look for a guide who can take them into the nearby hill country where they can find an ancient temple or somesuch building that one character discovered while reading some mouldering Lovecraftian tome of forbidden knowledge. They can find a guide here in Trezençe without too much trouble, but he'll take them out to the backwater mining town of Bartomeu's Bluff as a staging area for the temple. And here's where I've got some vague plans that I could use some help filling out, and some discussion on what to concentrate on, and what to ignore. [list] [*]Trezençe could be an interesting town to spend some time in looking for a guide. Like I said, the map itself is based on Cauldron, but I haven't really decided on what [i]else[/i] is in the town other than it's built in an ancient meteor crater that's partially filled up with a sludgy lake. I've kinda thought that the ancient meteor is actually some kind of alien matter; sorta like warpstone from Warhammer or something like that (which would make Trezençe a bit like Mordheim, but long after the cataclysm when it's returned more or less to normal.) However, that's not something I expect them to explore now, but I do want to make Trezençe more interesting than just "Anonymous Pit Stop A." A place they could find intriguing enough to return to someday. Not sure what else to have happen here though to make it interesting. [*]Bartomeu's Bluff has a dirty little secret; it's an insular colony of folks that are turning into ratmen (i.e., skaven). The whole point was to make it a bit like a land-locked [url=http://terror.org.pl/~darkeye/bookz/library/_horror/lovecraft/innsmouth.htm]Innsmouth[/url] in most respects. I'm also not quite sure how to integrate the PCs adventure into that secret though, and I'd like some ideas. They'll probably have to stop in Bartomeu's Bluff to pick up some supplies, at least, but probably not much else unless they see something that catches their attention and makes them look twice. [*]When they find the temple, it'll be using the map of that Bloody necromancer temple in the Dungeon adventure "Mad God's Key." I don't have worry about it, because we won't get all the way through it, but I'm not really sure what their actually going to find there yet either. [/list] Just as an aside, we play on weeknights, so we only get about 4 hours max per session. Because we all get along quite well, we typically "waste" about 25-35% of our time in off-topic chatter too. So, I don't have to plan this all the way to its conclusion today, certainly, but I want to have a clearer idea of where I'm going than I do at the moment. [/QUOTE]
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