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HELP! - Tonight's session - how to set up...
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<blockquote data-quote="Desdichado" data-source="post: 2146195" data-attributes="member: 2205"><p>Well, as an update, if anyone's interested, like I predicted, we didn't get all that far. I did set up a few hooks to keep them in Trezençe for a little while; they split up to Gather Information shortly after starting the session, and the recieved word that Ignasi, the guide they were looking for, was a bit of a drifter taking on temp work when he could, selling stuff he found out the hills otherwise, and that he had signed on for a little sewerjacking work recently. I also had the other guys see the incredibly huge and thick manhole covers that were bolted down with some <em>serious</em> bolts, and they were intrigued.</p><p></p><p>Turns out, to get in touch with the guide, they go talk to Anatoli, the foreman for the sewerjacks, and convince him to hire them on, and give them a rotation with Ignasi. So, they go down into the sewers, convince Ignasi that profit is to be had by all, and then (barely) decide to actually complete the job for which they were hired instead of just ditching the sewers and heading out of town. That let me attack them with four mutant bugs (represented by hormogaunt minis from WH40k; see attached image, and ignore the ones that have guns). They were pretty tough, what with the two scythe-like front limbs and the poisonbite, and the ambush strategy from the sewer tunnels, but after burning most of their action points for the level and losing a fair amount of hit points between them they prevailed. And that's about as far as we got. I was able to drop a few hints about the dark reputation the inbred and insular folks of Bartomeu's Bluff have, and a hint or two about the "Bartomeu's Bluff Look" but we've got two weeks before they can experience that first hand...</p></blockquote><p></p>
[QUOTE="Desdichado, post: 2146195, member: 2205"] Well, as an update, if anyone's interested, like I predicted, we didn't get all that far. I did set up a few hooks to keep them in Trezençe for a little while; they split up to Gather Information shortly after starting the session, and the recieved word that Ignasi, the guide they were looking for, was a bit of a drifter taking on temp work when he could, selling stuff he found out the hills otherwise, and that he had signed on for a little sewerjacking work recently. I also had the other guys see the incredibly huge and thick manhole covers that were bolted down with some [i]serious[/i] bolts, and they were intrigued. Turns out, to get in touch with the guide, they go talk to Anatoli, the foreman for the sewerjacks, and convince him to hire them on, and give them a rotation with Ignasi. So, they go down into the sewers, convince Ignasi that profit is to be had by all, and then (barely) decide to actually complete the job for which they were hired instead of just ditching the sewers and heading out of town. That let me attack them with four mutant bugs (represented by hormogaunt minis from WH40k; see attached image, and ignore the ones that have guns). They were pretty tough, what with the two scythe-like front limbs and the poisonbite, and the ambush strategy from the sewer tunnels, but after burning most of their action points for the level and losing a fair amount of hit points between them they prevailed. And that's about as far as we got. I was able to drop a few hints about the dark reputation the inbred and insular folks of Bartomeu's Bluff have, and a hint or two about the "Bartomeu's Bluff Look" but we've got two weeks before they can experience that first hand... [/QUOTE]
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