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<blockquote data-quote="Saint Brendan" data-source="post: 427282" data-attributes="member: 7363"><p>I have been in a group with a similiar sitituation: as young players with a young DM we took a light hearted approach to the genre, and for most in the group it was a first or second time playing. The player who was a rogue stole the only copy of a map to some important place because he was bored with not being able to pry it out of the hands of the ranger. Anyways, we figured out he took it, took back the map, kicked his character out of the group, and threatened to cut off his character's hands if he returned. It wasn't that the player was the problem, but his roleplaying was way too self centered and pointless. </p><p> convincing the player that she is wrong may work. That, or maybe the DM can have something shiny and magical be cursed or poisoned, so if it is touched it harms the weilder. even something nondeadly - such as turning her skin red may expose her character as a fraud.</p></blockquote><p></p>
[QUOTE="Saint Brendan, post: 427282, member: 7363"] I have been in a group with a similiar sitituation: as young players with a young DM we took a light hearted approach to the genre, and for most in the group it was a first or second time playing. The player who was a rogue stole the only copy of a map to some important place because he was bored with not being able to pry it out of the hands of the ranger. Anyways, we figured out he took it, took back the map, kicked his character out of the group, and threatened to cut off his character's hands if he returned. It wasn't that the player was the problem, but his roleplaying was way too self centered and pointless. convincing the player that she is wrong may work. That, or maybe the DM can have something shiny and magical be cursed or poisoned, so if it is touched it harms the weilder. even something nondeadly - such as turning her skin red may expose her character as a fraud. [/QUOTE]
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