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<blockquote data-quote="Cougar" data-source="post: 427345" data-attributes="member: 2772"><p>The thieving rogue has been a bane to most games I have been involved in. It seems like a cool concept and the rogue is just "acting naturally", but it is hard on the group as a whole.</p><p></p><p>Ask the player to play another PC. Make sure it isn't a rogue. If this continues on to the next PC, then I would say dump the player. An alternative to this is to have the DM let her know in no uncertain terms that he wants the party to work together and any character or player who can't handle it will have to leave.</p><p></p><p>Another way to keep the thieving problems down to a minimum are opposed spot and pick pocket (for sleight of hand). If she stays a rogue and keeps stealing, roll them spot checks. If you win, call her on it, in character. In character you (and your party) can force the rogue honest or drive the PC out of the group. This is harsh, but so is having your fun messed up!</p></blockquote><p></p>
[QUOTE="Cougar, post: 427345, member: 2772"] The thieving rogue has been a bane to most games I have been involved in. It seems like a cool concept and the rogue is just "acting naturally", but it is hard on the group as a whole. Ask the player to play another PC. Make sure it isn't a rogue. If this continues on to the next PC, then I would say dump the player. An alternative to this is to have the DM let her know in no uncertain terms that he wants the party to work together and any character or player who can't handle it will have to leave. Another way to keep the thieving problems down to a minimum are opposed spot and pick pocket (for sleight of hand). If she stays a rogue and keeps stealing, roll them spot checks. If you win, call her on it, in character. In character you (and your party) can force the rogue honest or drive the PC out of the group. This is harsh, but so is having your fun messed up! [/QUOTE]
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