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<blockquote data-quote="Radiating Gnome" data-source="post: 427398" data-attributes="member: 150"><p>Read Wulf's story hour -- paying special attention to what Wulf calls "the Peck" -- the halfling rogue in the party that caused a lot of trouble for the party.</p><p></p><p>As a player, I'd say, handle it in character. Get a hold of the thief, strip her, and then kick her to the curb. She'll come back for revenge, and then you can kill her with a clear conscience. </p><p></p><p>As a DM, I'd be making sure that anything that might threaten the lone rogue is a very credible threat -- drive that rogue back into the fold where the community can deal with her. </p><p></p><p>But I think that's treating the symptom, not the disease.</p><p></p><p>Ultimately, what sets role playing games apart from most other game types is that everyone at the table (even the DM, although DMs hide it as best thay can) is working towards the same ultimate goal, and they're doing it as a community. Players that cry "I'm just roleplaying my character" don't get the community thing, and are ultimately just clamoring for more personal attention -- as the persistent interrupting notes would attest to.</p><p></p><p>RPGs are about teamwork, community, about the whole being greater than it's parts. This player doesn't seem to get that. Part of the problem may be the size of the group -- this player might get the attention she needs in a smaller group, and be able to be a good party citizen. But she'll still demand more than her fair share of the attention, and make trouble if she doesn't get it. </p><p></p><p>You could consider talking to her outside of the game -- push her to talk about what's really bothering her. Maybe she's pissed off about something someone said three sessions ago and hasn't gotten over it, and just needs to get it off her chest. Maybe she's acting out because she needs someone to listen to her for a few minutes, and she'll get back in the spirit of things if someone does.</p><p></p><p>I wouldn't bet any money on this ending well for you. It clearly will continue to escalate until she forces you to do something about it, making you the bag guys and her the victim. If you kill her character, her next one will probably come in wanting revenge. You have to try, probably, but in the end I imagine she'll end up leaving the group, and it may be for the best. </p><p></p><p>But then, I'm a bitter old gnome. I don't have much faith in people changing behaviors, or learning from experience. </p><p></p><p>Not that any of this helps. You need to do your best, not because anyone expects it to work, but because it's the right thing to do. And then, when it's over, it'll either work or it won't, but if it doesn't, you will at least have done everything you could to make it work.</p><p></p><p>-rg</p></blockquote><p></p>
[QUOTE="Radiating Gnome, post: 427398, member: 150"] Read Wulf's story hour -- paying special attention to what Wulf calls "the Peck" -- the halfling rogue in the party that caused a lot of trouble for the party. As a player, I'd say, handle it in character. Get a hold of the thief, strip her, and then kick her to the curb. She'll come back for revenge, and then you can kill her with a clear conscience. As a DM, I'd be making sure that anything that might threaten the lone rogue is a very credible threat -- drive that rogue back into the fold where the community can deal with her. But I think that's treating the symptom, not the disease. Ultimately, what sets role playing games apart from most other game types is that everyone at the table (even the DM, although DMs hide it as best thay can) is working towards the same ultimate goal, and they're doing it as a community. Players that cry "I'm just roleplaying my character" don't get the community thing, and are ultimately just clamoring for more personal attention -- as the persistent interrupting notes would attest to. RPGs are about teamwork, community, about the whole being greater than it's parts. This player doesn't seem to get that. Part of the problem may be the size of the group -- this player might get the attention she needs in a smaller group, and be able to be a good party citizen. But she'll still demand more than her fair share of the attention, and make trouble if she doesn't get it. You could consider talking to her outside of the game -- push her to talk about what's really bothering her. Maybe she's pissed off about something someone said three sessions ago and hasn't gotten over it, and just needs to get it off her chest. Maybe she's acting out because she needs someone to listen to her for a few minutes, and she'll get back in the spirit of things if someone does. I wouldn't bet any money on this ending well for you. It clearly will continue to escalate until she forces you to do something about it, making you the bag guys and her the victim. If you kill her character, her next one will probably come in wanting revenge. You have to try, probably, but in the end I imagine she'll end up leaving the group, and it may be for the best. But then, I'm a bitter old gnome. I don't have much faith in people changing behaviors, or learning from experience. Not that any of this helps. You need to do your best, not because anyone expects it to work, but because it's the right thing to do. And then, when it's over, it'll either work or it won't, but if it doesn't, you will at least have done everything you could to make it work. -rg [/QUOTE]
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