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<blockquote data-quote="SHARK" data-source="post: 427883" data-attributes="member: 1131"><p>Greetings!</p><p></p><p>JBrowning, and Madriel, I agree with you guys, too!<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Funny stuff you related, as well!<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>In several campaigns I have run, I, as a Game Master, take a dim view of players behaving in such a obnoxious, disruptive manner. My players though, truth be told, take at least as dim a view of such behavior that I do. I have had one player act similarly, and the character was overwhelmed by the King's soldiers, and imprisoned. Within the week, the player characters were tried by a Royal Magistrate, and condemned for Assault, Murder, Theft, and Rebellion. By high noon the guilty player characters were escorted to the scaffold after being flogged with the scourge, and hanged.</p><p></p><p>The other players that witnessed such but were not guilty of any crimes were shocked but stern in condemning the other players for their greed, arrogance, and stupidity. The guilty players had learned a bitter lesson in my world, and it wasn't a problem again with those players.</p><p></p><p>In another campaign, a particular player was very much a selfish kind of character, as well as inept and argumentative with other players. Not in a really mean way, but in an obnoxious kind of irritating way. Eventually, he became so irritating to the rest of the group that they ganged up and killed the irritating character. I was shocked to see the group do such a thing, but the other player just wouldn't get it. This same player rolled up another character, and behaved in an obnoxious manner with an NPC Dragon character that was in human form. He just spent about three hours rolling up and making his character. He proceeded to provoke the dragon-character (shape changed into the form of a female elf)--and a brief fight broke out where the Dragon character slaughtered the player's character. His character that he had spent three hours working up had just died in less than an hour's playing time!</p><p></p><p>We all laughed hugely at his denseness!<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>He created another character, who also ended up dying relatively swiftly, in about three or four sessions.</p><p></p><p>Finally, on this person's fourth character, he seemed to settle down and get the point not to be so irritating. He was never insulting or really being a jerk--he's a nice guy, and funny, too--but he just has this wierd rebellion/sarcastic/contrarian streak that wasn't well-recieved by the rest of the group. He went on to be a very good player by the way. He just took a while to learn what the rest of the group would tolerate and what it wouldn't.</p><p></p><p>Same thing with this Thief character. Such an obnoxious, lying character should be ganged up on and killed by the party. Have the whole party kill every character she plays like this until she gets the hint. She no doubt will get tired of making up characters only to watch the party soon grow tired of her stupid antics, and finally kill her character. Be ruthless, and don't tolerate such nonsense! As I mentioned, in some of my campaigns, I have had no problem having the Law come down on such lawless characters and execute them ruthlessly. The players as well don't appreciate such thieving, lying, uncooperative players either. This player in your group needs to learn this lesson, and the sooner the better.<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Ultimately, of course, if the player becomes obnoxious as opposed to the character, then you may have to ask the player to leave the group. Some people just can't--or don't want--to get along with other people. As another member mentioned, some people just demand that they be the absolute center of attention, and if they aren't, they start acting out in petty, juvenile ways. Such attitudes and behaviors should not be tolerated!<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Semper Fidelis,</p><p></p><p>SHARK</p></blockquote><p></p>
[QUOTE="SHARK, post: 427883, member: 1131"] Greetings! JBrowning, and Madriel, I agree with you guys, too!:) Funny stuff you related, as well!:) In several campaigns I have run, I, as a Game Master, take a dim view of players behaving in such a obnoxious, disruptive manner. My players though, truth be told, take at least as dim a view of such behavior that I do. I have had one player act similarly, and the character was overwhelmed by the King's soldiers, and imprisoned. Within the week, the player characters were tried by a Royal Magistrate, and condemned for Assault, Murder, Theft, and Rebellion. By high noon the guilty player characters were escorted to the scaffold after being flogged with the scourge, and hanged. The other players that witnessed such but were not guilty of any crimes were shocked but stern in condemning the other players for their greed, arrogance, and stupidity. The guilty players had learned a bitter lesson in my world, and it wasn't a problem again with those players. In another campaign, a particular player was very much a selfish kind of character, as well as inept and argumentative with other players. Not in a really mean way, but in an obnoxious kind of irritating way. Eventually, he became so irritating to the rest of the group that they ganged up and killed the irritating character. I was shocked to see the group do such a thing, but the other player just wouldn't get it. This same player rolled up another character, and behaved in an obnoxious manner with an NPC Dragon character that was in human form. He just spent about three hours rolling up and making his character. He proceeded to provoke the dragon-character (shape changed into the form of a female elf)--and a brief fight broke out where the Dragon character slaughtered the player's character. His character that he had spent three hours working up had just died in less than an hour's playing time! We all laughed hugely at his denseness!:) He created another character, who also ended up dying relatively swiftly, in about three or four sessions. Finally, on this person's fourth character, he seemed to settle down and get the point not to be so irritating. He was never insulting or really being a jerk--he's a nice guy, and funny, too--but he just has this wierd rebellion/sarcastic/contrarian streak that wasn't well-recieved by the rest of the group. He went on to be a very good player by the way. He just took a while to learn what the rest of the group would tolerate and what it wouldn't. Same thing with this Thief character. Such an obnoxious, lying character should be ganged up on and killed by the party. Have the whole party kill every character she plays like this until she gets the hint. She no doubt will get tired of making up characters only to watch the party soon grow tired of her stupid antics, and finally kill her character. Be ruthless, and don't tolerate such nonsense! As I mentioned, in some of my campaigns, I have had no problem having the Law come down on such lawless characters and execute them ruthlessly. The players as well don't appreciate such thieving, lying, uncooperative players either. This player in your group needs to learn this lesson, and the sooner the better.:) Ultimately, of course, if the player becomes obnoxious as opposed to the character, then you may have to ask the player to leave the group. Some people just can't--or don't want--to get along with other people. As another member mentioned, some people just demand that they be the absolute center of attention, and if they aren't, they start acting out in petty, juvenile ways. Such attitudes and behaviors should not be tolerated!:) Semper Fidelis, SHARK [/QUOTE]
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