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help twinking a melee character
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<blockquote data-quote="Anax" data-source="post: 2640121" data-attributes="member: 19868"><p>Hrm. In a gestalt-option setup, you’ll probably find that using more distinct classes will get you more benefit. Barbarian+Fighter gives you the toughness of a Barbarian (and the rage), plus the huge feat selection of the Fighter. But you still end up with only one strong saving throw (Fortitude), and you’ve only upgraded your hit die from a d10 fighter to a d12 barbarian, and not boosted your BAB at all.</p><p></p><p>The most extreme combinations (melee plus caster) have the biggest impact, but detract from the experience of playing a melee type character. That said--if your campaign allows psionics, a barbarian/wilder could be a very fun combination to play (although you need to put work on your Cha ability then.) A barbarian/psychic warrior also has a lot of potential along those lines.</p><p></p><p>Sticking closer to melee (and to the PHB classes), a barbarian/rogue isn’t an awful choice. That gives a lot of versatility in skills, and the idea of full barbarian raging bonuses and the ability to sneak attack at the same time is pretty nifty.</p><p></p><p>And, of course, barbarian/druid is a nifty choice for self buffing, and the ability to turn into a great raging bear. Mmm. Bear fat.</p><p></p><p></p><p>Uhhh. Anyway...</p><p></p><p>If you do stick with barbarian/fighter, be very careful of your reflex and will saves. With only two characters in the party, you can’t really afford to neglect these. You may, in fact, want to apply your non-bonus feats to pumping those whenever you can. I highly recommend working in Improved Grapple somewhere, for anti-caster abilities. If you’re not opposed to an intelligent barbarian/fighter, going spiked chain and whirlwind attack may be a bit cliche, but it’s also hard to say no to.</p><p></p><p>Race-wise... I’m not familiar with the half-golem stuff, but I’d have to wonder how the DR that a golem typically gets would stack with the DR that a part-golem would get. I’m personally a fan of powerful combinations of core stuff, rather than crazy races.</p><p></p><p></p><p>Mmm. And in the realm of stuff you’re less likely to be using yet: a neutral evil ogre barbarian/incarnate would be really really bloody scary.</p><p></p><p></p><p>Whee.</p></blockquote><p></p>
[QUOTE="Anax, post: 2640121, member: 19868"] Hrm. In a gestalt-option setup, you’ll probably find that using more distinct classes will get you more benefit. Barbarian+Fighter gives you the toughness of a Barbarian (and the rage), plus the huge feat selection of the Fighter. But you still end up with only one strong saving throw (Fortitude), and you’ve only upgraded your hit die from a d10 fighter to a d12 barbarian, and not boosted your BAB at all. The most extreme combinations (melee plus caster) have the biggest impact, but detract from the experience of playing a melee type character. That said--if your campaign allows psionics, a barbarian/wilder could be a very fun combination to play (although you need to put work on your Cha ability then.) A barbarian/psychic warrior also has a lot of potential along those lines. Sticking closer to melee (and to the PHB classes), a barbarian/rogue isn’t an awful choice. That gives a lot of versatility in skills, and the idea of full barbarian raging bonuses and the ability to sneak attack at the same time is pretty nifty. And, of course, barbarian/druid is a nifty choice for self buffing, and the ability to turn into a great raging bear. Mmm. Bear fat. Uhhh. Anyway... If you do stick with barbarian/fighter, be very careful of your reflex and will saves. With only two characters in the party, you can’t really afford to neglect these. You may, in fact, want to apply your non-bonus feats to pumping those whenever you can. I highly recommend working in Improved Grapple somewhere, for anti-caster abilities. If you’re not opposed to an intelligent barbarian/fighter, going spiked chain and whirlwind attack may be a bit cliche, but it’s also hard to say no to. Race-wise... I’m not familiar with the half-golem stuff, but I’d have to wonder how the DR that a golem typically gets would stack with the DR that a part-golem would get. I’m personally a fan of powerful combinations of core stuff, rather than crazy races. Mmm. And in the realm of stuff you’re less likely to be using yet: a neutral evil ogre barbarian/incarnate would be really really bloody scary. Whee. [/QUOTE]
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