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<blockquote data-quote="HellHound" data-source="post: 608675" data-attributes="member: 3397"><p>In my opinion, you CANNOT protect a feat, spell or other item that interfaces with the current mechanics of the d20 system, as Product Identity.</p><p></p><p>By the wording of the Open Game License, anything that is in any way derivative of the material in the SRD or of any other Open Game Content must be released in turn as open content. </p><p></p><p>In my opinion, attempting to protect game mechanics items as Product Identity is working directly against the concept and function of the Open Game License which purposefully makes all new game rules content open content so other publishers and writers can use it. After all, if you make a feat that works PERFECTLY for mating wombats, wouldn't it be a kick in the pants to other people who want to make a d20 wombat mating RPG if they were forced to purposefully avoid using your feat?</p><p></p><p>Here is a thread I started up on this very subject:</p><p></p><p><a href="http://enworld.cyberstreet.com/showthread.php?s=&threadid=34639" target="_blank">Game Mechanics and Product Identity</a></p></blockquote><p></p>
[QUOTE="HellHound, post: 608675, member: 3397"] In my opinion, you CANNOT protect a feat, spell or other item that interfaces with the current mechanics of the d20 system, as Product Identity. By the wording of the Open Game License, anything that is in any way derivative of the material in the SRD or of any other Open Game Content must be released in turn as open content. In my opinion, attempting to protect game mechanics items as Product Identity is working directly against the concept and function of the Open Game License which purposefully makes all new game rules content open content so other publishers and writers can use it. After all, if you make a feat that works PERFECTLY for mating wombats, wouldn't it be a kick in the pants to other people who want to make a d20 wombat mating RPG if they were forced to purposefully avoid using your feat? Here is a thread I started up on this very subject: [url=http://enworld.cyberstreet.com/showthread.php?s=&threadid=34639]Game Mechanics and Product Identity[/url] [/QUOTE]
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