Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Help Understanding the Ready Action
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Man in the Funny Hat" data-source="post: 5608819" data-attributes="member: 32740"><p>Readying is an initiative action - initiative is not about time being expended but about the ORDER OF RESOLUTION for actions. The list of actions you may take in a round (standard+move, or instead a full-round action) is what controls the time you spend doing things in a round.</p><p> </p><p>Ready is listed as a standard action simply to control what else you can do <em>on your turn</em> when you ready. Readying obviously has no immediate result and may not even accomplish anything for the character at all if the conditions to trigger the readied action are not met later in the round. The benefit of the special action of readying is to allow you the possibility of taking a standard action not on your own turn but on someone elses turn and to have your action still resolved PRIOR to his. It is STILL about determining the order of resolution of actions, not granting you more OF them.</p><p> </p><p>In the case of an opponent charging you, readying becomes useful because you might not be able to reach a potentially charging opponent on your own turn. Readying generally makes sense only when taking all your actions ON YOUR TURN won't accomplish what you want/need. Readying moves your standard action to someone elses turn (assuming, again, that the trigger conditions are met) when THEIR actions will make YOURS possible which it otherwise wouldn't be.</p><p> </p><p>You seem to be thinking that because readying is classified as a standard action that a character who uses it is being granted TWO standard actions in a round when the readied action occurs, but that isn't really what's happening. It's simply allowing a more complicated arrangement of when your allowed actions are resolved by including a caveat that the one NOT being taken on your turn has conditions that must be met in order to work.</p></blockquote><p></p>
[QUOTE="Man in the Funny Hat, post: 5608819, member: 32740"] Readying is an initiative action - initiative is not about time being expended but about the ORDER OF RESOLUTION for actions. The list of actions you may take in a round (standard+move, or instead a full-round action) is what controls the time you spend doing things in a round. Ready is listed as a standard action simply to control what else you can do [I]on your turn[/I] when you ready. Readying obviously has no immediate result and may not even accomplish anything for the character at all if the conditions to trigger the readied action are not met later in the round. The benefit of the special action of readying is to allow you the possibility of taking a standard action not on your own turn but on someone elses turn and to have your action still resolved PRIOR to his. It is STILL about determining the order of resolution of actions, not granting you more OF them. In the case of an opponent charging you, readying becomes useful because you might not be able to reach a potentially charging opponent on your own turn. Readying generally makes sense only when taking all your actions ON YOUR TURN won't accomplish what you want/need. Readying moves your standard action to someone elses turn (assuming, again, that the trigger conditions are met) when THEIR actions will make YOURS possible which it otherwise wouldn't be. You seem to be thinking that because readying is classified as a standard action that a character who uses it is being granted TWO standard actions in a round when the readied action occurs, but that isn't really what's happening. It's simply allowing a more complicated arrangement of when your allowed actions are resolved by including a caveat that the one NOT being taken on your turn has conditions that must be met in order to work. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Help Understanding the Ready Action
Top