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<blockquote data-quote="Arnwyn" data-source="post: 1490721" data-attributes="member: 7701"><p>Nope, it's a good idea.</p><p></p><p><Marketing background on></p><p>Music is usually considered good for the shopping experience, if (no surprise here) done appropriately.</p><p></p><p>Just as department stores have soft music on in the background, a gaming store can make good use of music to enhance the shopping experience, and better yet - improve sales.</p><p></p><p>Appropriate music would <em>not</em> be department store musack, of course, but instead be RPG-related - thus soundtracks would be optimal. It should be <em>quiet</em> and in the background (I cannot stress this enough), so that it simply adds a "light atmosphere" to the store.</p><p></p><p>Music plays to the emotions, and is thus appropriate in the book (and especially RPG) industry - as inspiration and imagination are considered two important aspects of the business, notably for consumers.</p><p></p><p>Therefore, music is especially useful when consumers are considering a purchase, since it can provide an additional "push" to a buyer that is currently on the fence (e.g. a purchaser looking at an adventure, or even the Conan book, when suddenly the intro to the movie <em>Conan the Barbarian</em> starts playing in the background).</p><p></p><p>As long as the music is appropriate, you cannot harm the buying experience - you can only enhance it.</p></blockquote><p></p>
[QUOTE="Arnwyn, post: 1490721, member: 7701"] Nope, it's a good idea. <Marketing background on> Music is usually considered good for the shopping experience, if (no surprise here) done appropriately. Just as department stores have soft music on in the background, a gaming store can make good use of music to enhance the shopping experience, and better yet - improve sales. Appropriate music would [i]not[/i] be department store musack, of course, but instead be RPG-related - thus soundtracks would be optimal. It should be [i]quiet[/i] and in the background (I cannot stress this enough), so that it simply adds a "light atmosphere" to the store. Music plays to the emotions, and is thus appropriate in the book (and especially RPG) industry - as inspiration and imagination are considered two important aspects of the business, notably for consumers. Therefore, music is especially useful when consumers are considering a purchase, since it can provide an additional "push" to a buyer that is currently on the fence (e.g. a purchaser looking at an adventure, or even the Conan book, when suddenly the intro to the movie [i]Conan the Barbarian[/i] starts playing in the background). As long as the music is appropriate, you cannot harm the buying experience - you can only enhance it. [/QUOTE]
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