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Help Us Kill Morrus - Just updated 23/03/05
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<blockquote data-quote="Eccles" data-source="post: 2092205" data-attributes="member: 5675"><p>I like the solid fog thing. </p><p></p><p>Morrus isn't likely (I reckon) to be D-Dooring the Gith and making use of all their abilities to the fullest. Unless he's been reminded to in the Thread I don't wish to name.</p><p></p><p>And their potential is a bit of an unknown. The ones we fought last weren't as scary as I'd expected, to be honest.</p><p></p><p>So. Time for another list.</p><p></p><p>1. Need the Diviner to check the powers of the room, and the negative energy walls, with his Arcane Sight. Does it stop flight? Does it stop teleporting? Does it stop planar travel? (If so, there's going to be no summoning or indeed ghost form!)</p><p></p><p>2. Fire arrows at the villains through the walls. Do the neg-energy walls stop passage of materials? If not, what damage reduction do the gith and the slaad have?</p><p></p><p>3. Find out how powerful the big black slaad and the gith mooks are. As I remember it, 'normal' black slaad are spell casting machines. These certainly aren't acting like it, and I reckon both sets are just fighting mooks. Potentially very powerful mooks, but mooks nonetheless. </p><p></p><p>4. Try to bunch the mooks up and nuke 'em. Need to see this once we've got it on a map. It could make life a lot harder if the two sets are coming at us from two different sides.</p><p></p><p>5. Prioritise one group over the other. Probably <em>Solid Fog</em> the Gith and deal with the Slaad, or vice versa, whichever group checks out as having more magical potential with our knowledge and <em>Arcane Sight</em>.</p><p></p><p>6. Try to divide and conquer. There's no way Morrus will've put us in this situation and not have a way that he'd use to get out of it. Even if it's not one that's obvious to us. </p><p></p><p>7. If we've got time, try to turn or dispel the neg-energy walls tactically in our favour. And use a <em>Wall of Force</em> if needed to slow the enemy advance.</p><p></p><p>8. I don't know about you lot, but if I've got the chance, I don't want to go all out on a 20th level psionic lich. Not when she's at full strength, and the capacity to regenerate. If we can check the phylactery situation (and remember to <em>Sense Motive</em> on the Slaad King whilst we're bluffing the Queen) early on, then it might narrow our options.</p><p></p><p>9. Let it rip and see how far we get.</p></blockquote><p></p>
[QUOTE="Eccles, post: 2092205, member: 5675"] I like the solid fog thing. Morrus isn't likely (I reckon) to be D-Dooring the Gith and making use of all their abilities to the fullest. Unless he's been reminded to in the Thread I don't wish to name. And their potential is a bit of an unknown. The ones we fought last weren't as scary as I'd expected, to be honest. So. Time for another list. 1. Need the Diviner to check the powers of the room, and the negative energy walls, with his Arcane Sight. Does it stop flight? Does it stop teleporting? Does it stop planar travel? (If so, there's going to be no summoning or indeed ghost form!) 2. Fire arrows at the villains through the walls. Do the neg-energy walls stop passage of materials? If not, what damage reduction do the gith and the slaad have? 3. Find out how powerful the big black slaad and the gith mooks are. As I remember it, 'normal' black slaad are spell casting machines. These certainly aren't acting like it, and I reckon both sets are just fighting mooks. Potentially very powerful mooks, but mooks nonetheless. 4. Try to bunch the mooks up and nuke 'em. Need to see this once we've got it on a map. It could make life a lot harder if the two sets are coming at us from two different sides. 5. Prioritise one group over the other. Probably [I]Solid Fog[/I] the Gith and deal with the Slaad, or vice versa, whichever group checks out as having more magical potential with our knowledge and [I]Arcane Sight[/I]. 6. Try to divide and conquer. There's no way Morrus will've put us in this situation and not have a way that he'd use to get out of it. Even if it's not one that's obvious to us. 7. If we've got time, try to turn or dispel the neg-energy walls tactically in our favour. And use a [I]Wall of Force[/I] if needed to slow the enemy advance. 8. I don't know about you lot, but if I've got the chance, I don't want to go all out on a 20th level psionic lich. Not when she's at full strength, and the capacity to regenerate. If we can check the phylactery situation (and remember to [I]Sense Motive[/I] on the Slaad King whilst we're bluffing the Queen) early on, then it might narrow our options. 9. Let it rip and see how far we get. [/QUOTE]
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