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Help Us Kill Morrus - Just updated 23/03/05
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<blockquote data-quote="Toras" data-source="post: 2102067" data-attributes="member: 13626"><p>A few minor tips, if I may. Things may look bleak but I think it might still swing your way</p><p>1)Those gith have got to die. I can not stress this enough. That ability damage will cripple your main advantage (magic) and ruin the effectiveness of those casters. If this means the tanks catch some vile damage from the frog men of doom, that is the price your going to have to pay if you want to have a shot. Once they are ex-gith, you can restore and get your casting effectiveness back. </p><p></p><p>2) Get your archer back. After making the gith dead this is high on the list, as it shifts the numerical advantage back on to your side. Paladin is the most likely candidate, have him bullrush the archer out of the antimagic and regroup as best you can (as of now, the two of them are joined at the hip)</p><p></p><p>3) If you've managed to make it to this, it means your shifting things in your favor. Continue this with Summons. These will throw some fodder the slaads way, leaving you a little time to catch your breath and maneuver.</p><p></p><p>4)Try to avoid engaging the slaadi in direct combat (except for the king, who will hopefully stay on the side lines for as long as possible) Try pour on the direct damage (focus on one at a time). Only engage in terms of two or three. Summons help here as well. (Shambling mounds, etc.)</p><p></p><p>5)Fighters to your places. Double and triple teaming the litch queen at this staged with melee stomping is definitely the way to go. The casters (and what summons that survive), can engage the king slaad and hopefully last until the day is one.</p><p></p><p>6)Skip to this step if things have gone completely done the sewer.</p><p>-Bluffing could work, especially if you can kill the gith, as this weakens the Queens position strongly. (Convince the King that A. All his troops are alive B. Her bodyguard isn't C. With her dead, he can easily rule the Gith through fear.)</p><p>-Unconventional Tactics (What's the break DC for Gith bones in a grapple? Can I gouge out her eyes? Wrestle the Slaadi into bag, turn bag inside out and destroy. Make the litch drink holy water, etc. ) The less he can see them coming the better. </p><p>-Prison (yeah giving up sucks, but prison breaks are easier than back from the dead breaks)</p><p>-Divine Intervension. I know the old 3.0 divine book had rules for it, but not sure if 3.5 does. If not, just pray really really hard. </p><p>-Portalable hole + Haversack (two extra dimensional spaces = bad things or Astral rift/escape area)</p><p></p><p>That's all I got for right now. Hope things turn out well.</p></blockquote><p></p>
[QUOTE="Toras, post: 2102067, member: 13626"] A few minor tips, if I may. Things may look bleak but I think it might still swing your way 1)Those gith have got to die. I can not stress this enough. That ability damage will cripple your main advantage (magic) and ruin the effectiveness of those casters. If this means the tanks catch some vile damage from the frog men of doom, that is the price your going to have to pay if you want to have a shot. Once they are ex-gith, you can restore and get your casting effectiveness back. 2) Get your archer back. After making the gith dead this is high on the list, as it shifts the numerical advantage back on to your side. Paladin is the most likely candidate, have him bullrush the archer out of the antimagic and regroup as best you can (as of now, the two of them are joined at the hip) 3) If you've managed to make it to this, it means your shifting things in your favor. Continue this with Summons. These will throw some fodder the slaads way, leaving you a little time to catch your breath and maneuver. 4)Try to avoid engaging the slaadi in direct combat (except for the king, who will hopefully stay on the side lines for as long as possible) Try pour on the direct damage (focus on one at a time). Only engage in terms of two or three. Summons help here as well. (Shambling mounds, etc.) 5)Fighters to your places. Double and triple teaming the litch queen at this staged with melee stomping is definitely the way to go. The casters (and what summons that survive), can engage the king slaad and hopefully last until the day is one. 6)Skip to this step if things have gone completely done the sewer. -Bluffing could work, especially if you can kill the gith, as this weakens the Queens position strongly. (Convince the King that A. All his troops are alive B. Her bodyguard isn't C. With her dead, he can easily rule the Gith through fear.) -Unconventional Tactics (What's the break DC for Gith bones in a grapple? Can I gouge out her eyes? Wrestle the Slaadi into bag, turn bag inside out and destroy. Make the litch drink holy water, etc. ) The less he can see them coming the better. -Prison (yeah giving up sucks, but prison breaks are easier than back from the dead breaks) -Divine Intervension. I know the old 3.0 divine book had rules for it, but not sure if 3.5 does. If not, just pray really really hard. -Portalable hole + Haversack (two extra dimensional spaces = bad things or Astral rift/escape area) That's all I got for right now. Hope things turn out well. [/QUOTE]
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