Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Help Us Kill Morrus - Just updated 23/03/05
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Toras" data-source="post: 2106066" data-attributes="member: 13626"><p>Back again with a few more off the wall tactics. </p><p>-Using the Dead Gith as a shield. Telekinesis or Brute Force, but get that body to where it can do some good. If he gets to cut up, just chuck it at them and knock them down.</p><p>-Living Gith (including Queen) as Improvisational Weapons. Hows the fighter's or paladins strength? If he can lift them feel to use them to bludgeon their comrades, doing damage to both them and the comrade.</p><p>-Eyes and Hands. They are needed to cast, fight, and target most psi abilities. Therefore your opponents shouldn't have them. Remove or disable them at the first opportunity.</p><p>-Portal Spaces = Bad Guy Storage. It worked to get you in. At worst they panic and tear the bag, scatter themselves on the astral/what ever plan you need.</p><p>-Disarming/Sundering. Toast those pikes and you should be able to take the advantage on the toad boys. </p><p>-Fold, Spindle and Mutiliate. Gith probably aren't good in a clench, so grappling them and asking if you can start making break checks against the hardness of their skeletal structure might be something to try.</p><p>-Alchemist fire or Acid. May not seem like alot of damage, but if you can force them to ingest it, apply it directly to an eye socket, or pour it in an ear.... Well I'll leave that to your imagination.</p><p></p><p>And remember if you can't pull it off, well, fight well and hope she's taking prisoners.</p></blockquote><p></p>
[QUOTE="Toras, post: 2106066, member: 13626"] Back again with a few more off the wall tactics. -Using the Dead Gith as a shield. Telekinesis or Brute Force, but get that body to where it can do some good. If he gets to cut up, just chuck it at them and knock them down. -Living Gith (including Queen) as Improvisational Weapons. Hows the fighter's or paladins strength? If he can lift them feel to use them to bludgeon their comrades, doing damage to both them and the comrade. -Eyes and Hands. They are needed to cast, fight, and target most psi abilities. Therefore your opponents shouldn't have them. Remove or disable them at the first opportunity. -Portal Spaces = Bad Guy Storage. It worked to get you in. At worst they panic and tear the bag, scatter themselves on the astral/what ever plan you need. -Disarming/Sundering. Toast those pikes and you should be able to take the advantage on the toad boys. -Fold, Spindle and Mutiliate. Gith probably aren't good in a clench, so grappling them and asking if you can start making break checks against the hardness of their skeletal structure might be something to try. -Alchemist fire or Acid. May not seem like alot of damage, but if you can force them to ingest it, apply it directly to an eye socket, or pour it in an ear.... Well I'll leave that to your imagination. And remember if you can't pull it off, well, fight well and hope she's taking prisoners. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Help Us Kill Morrus - Just updated 23/03/05
Top