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Help us with the Avadnu Primer get free stuff!!!
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<blockquote data-quote="JVisgaitis" data-source="post: 2128675" data-attributes="member: 4177"><p>Just so you know, I wasn't ignoring your questions, I just wanted to take the time and devote a whole response to this as it will give people a better idea of what we are doing. I don't mind telling anyone what we are going to have in the Avadnu Primer. I was going to save this for an official Avadnu Primer preview thread, but I'll start it off here.</p><p></p><p>This is what we currently had slated for the Avadnu Primer and 95% of this is written. </p><p></p><p>-All New Races. The core races are not part of the Violet Dawn setting (humans withstanding) and we introduce our own races. Ones appearing from Denizens of Avadnu are the mistji, mi'thu, ngakoi, skarren, sulwynarii, and zeidians. A new one introduced in the Primer called the vulnar. We only have one or two subraces (and they are pretty much their own races) so no crazy half this and half that.</p><p></p><p>-Racial Feats. Each race has a selection of feats to augment existing powers or give them new ones. We also worked really hard on our racial mechanics so each offers something new and exciting. I personally am not a fan of new races with just skill bonuses and attribute modifiers.</p><p></p><p>-Specific Items and Equipment. We have all new armor, some new mundane pieces of equipment, and racial weapons. We also have some new special materials. You can still use D&D armors if you like, but we do have our own.</p><p></p><p>-Slight changes to some of the classes ala Iron Kingdoms. Just slight tweaks to special abilities or spell lists. Nothing major, but we do have some cool changes like signature items for wizards and sorcerers, and new bard songs.</p><p></p><p>-Removing the Cleric as a core class and replacing it with the Devout. More on this is in a preview download of the Devout on our Violet Dawn website. Here's a <a href="http://www.violetdawn.com/features.html" target="_blank">link</a>.</p><p></p><p>-Rules for faith based rituals for all classes that allow PCs to gain benefits for devotion to their religions. </p><p></p><p>-Feats dealing with the Green River, the source of natural magic.</p><p></p><p>-Rules for incorporating taint into Violet Dawn games.</p><p></p><p>-Special rules for enviromental conditions in various regions.</p></blockquote><p></p>
[QUOTE="JVisgaitis, post: 2128675, member: 4177"] Just so you know, I wasn't ignoring your questions, I just wanted to take the time and devote a whole response to this as it will give people a better idea of what we are doing. I don't mind telling anyone what we are going to have in the Avadnu Primer. I was going to save this for an official Avadnu Primer preview thread, but I'll start it off here. This is what we currently had slated for the Avadnu Primer and 95% of this is written. -All New Races. The core races are not part of the Violet Dawn setting (humans withstanding) and we introduce our own races. Ones appearing from Denizens of Avadnu are the mistji, mi'thu, ngakoi, skarren, sulwynarii, and zeidians. A new one introduced in the Primer called the vulnar. We only have one or two subraces (and they are pretty much their own races) so no crazy half this and half that. -Racial Feats. Each race has a selection of feats to augment existing powers or give them new ones. We also worked really hard on our racial mechanics so each offers something new and exciting. I personally am not a fan of new races with just skill bonuses and attribute modifiers. -Specific Items and Equipment. We have all new armor, some new mundane pieces of equipment, and racial weapons. We also have some new special materials. You can still use D&D armors if you like, but we do have our own. -Slight changes to some of the classes ala Iron Kingdoms. Just slight tweaks to special abilities or spell lists. Nothing major, but we do have some cool changes like signature items for wizards and sorcerers, and new bard songs. -Removing the Cleric as a core class and replacing it with the Devout. More on this is in a preview download of the Devout on our Violet Dawn website. Here's a [URL=http://www.violetdawn.com/features.html]link[/URL]. -Rules for faith based rituals for all classes that allow PCs to gain benefits for devotion to their religions. -Feats dealing with the Green River, the source of natural magic. -Rules for incorporating taint into Violet Dawn games. -Special rules for enviromental conditions in various regions. [/QUOTE]
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