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Help vs. Scrying
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<blockquote data-quote="the_bruiser" data-source="post: 1920504" data-attributes="member: 6126"><p>Thanks for all your comments thus far. I'll address a few points:</p><p></p><p>Yes, Iuz' clerics are willing to help in this case, their cooperation with local authorities has been established, and they have the ability to do scrying.</p><p></p><p>Scrying back doesn't help very much - we already know who is scrying on us, it's the priests of Iuz. </p><p></p><p>Having the party run far, far away isn't much of an option - the parties have established a town of rescued slaves, freed prisoners, converted guards, etc., that they'd be loathe to abandon. Further, the entire story arch to which we've been working involves - eventually, somehow - striking serious blows against the Slavers Guild, destroying it if possible, and I don't just mean in Stoink. And bloodying Iuz' local minions as much as is practical in the process.</p><p></p><p>The party would rather die fighting protecting the town than flee and leave 500 people to die or re-enter slavery. We even have a ranger/cleric of Tritherion and a pseudo-paladin of Tritherion. </p><p></p><p>So I'm trying to think of an excuse for not having them hunted down like rabid dogs at this point <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />.</p></blockquote><p></p>
[QUOTE="the_bruiser, post: 1920504, member: 6126"] Thanks for all your comments thus far. I'll address a few points: Yes, Iuz' clerics are willing to help in this case, their cooperation with local authorities has been established, and they have the ability to do scrying. Scrying back doesn't help very much - we already know who is scrying on us, it's the priests of Iuz. Having the party run far, far away isn't much of an option - the parties have established a town of rescued slaves, freed prisoners, converted guards, etc., that they'd be loathe to abandon. Further, the entire story arch to which we've been working involves - eventually, somehow - striking serious blows against the Slavers Guild, destroying it if possible, and I don't just mean in Stoink. And bloodying Iuz' local minions as much as is practical in the process. The party would rather die fighting protecting the town than flee and leave 500 people to die or re-enter slavery. We even have a ranger/cleric of Tritherion and a pseudo-paladin of Tritherion. So I'm trying to think of an excuse for not having them hunted down like rabid dogs at this point :). [/QUOTE]
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