Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Help vs. Scrying
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Orichin" data-source="post: 1921876" data-attributes="member: 25226"><p>The main problem I see here is (I'm not flaming anyone here) a DM who's too nice to run a 'gritty' game full of evil. If you're trying to be realistic about the game, send the party's enemies after them with as much animosity as they would feel. </p><p>The new mayor would have the PC's pictures posted all over town and post a reward for his father's murderers-preferably dead. </p><p>The clerics would employ whatever assets they felt were necessary, and scrying is very cheap and an incredibly useful tool. (un)Holy warriors of Iuz, mobs of supplicants in a preacher induced frenzy, or calling in favors are all equally cheap (if not free to the church) methods of eliminating the PC's. </p><p>Historically, as in many campaign settings, slavers make LOTS of money, and are greedy enough to a)sell human lives and b)protect their interests with a vengeance seen only in organized crime. </p><p></p><p>Your PC's have committed several high-profile assassinations and murders of powerful people. It would be utter stupidity for them to stay where they are. Other powerful NPCs will view the PC group as a potential threat, one they may not wish to be on the business end of. </p><p></p><p>As I see it, the PC's have only a few options open to them. </p><p>-Settle down in their community of free slaves and hope their enemies will forget about them (unlikely), or go down in a blaze of glory when the place is razed to the ground by their enemies (more likely).</p><p>-Stand and fight their enemies like any self-respecting hero would do in a different game (TPK in this case, looking at the odds).</p><p>-Run. Run like the outnumbered, outclassed, surrounded dogs they are, and live to the next session (those last 5 words are key to a gritty game). </p><p></p><p>You as the DM may have unintentionally led them into it, but the PC's have dug themselves a grave in Stoink. You can try to hand them a way out like a nice DM, or you can throw a nearly insurmountable challenge at them and see if they can deal with it (IMHO a more rewarding style of play so long as PC death isn't a way of life).</p><p></p><p></p><p>Regardless of what your group decides to do, this situation will make them better players. They'll remember what happened last time they made enemies they couldn't handle and didn't count on-which is the essence of a 'gritty' game. </p><p>Organizations are tremendously powerful enemies simpley because of the vast resources they have at their disposal-this is the only warning I'd give the PC's, then see where they take the game from there.</p><p></p><p></p><p></p><p>As far as realistic and/or gritty solutions to the problem? The PCs could arm their city. Make it so their enemies would have to spend more money to kill them than to defend against them. </p><p>A 3rd party could intervene, offering the PCs protection of some sort in return for their services, or for an unnamed price to be collected at a later date. The 3rd party may not be a 3rd party at all, but say, operatives of the slave guild luring the PCs into a false sense of security before they strike without warning.</p><p>Let the PCs get utterly roasted by their enemies. Destroy everything they worked to create. Then raise them as undead servants in the thrall of Iuz's church. It may take a couple sessions for them to find a way to release themselves or return to life, but when the game finally gets back on track, the players will have a newer, healthier respect for their opposition, and more importantly; a vendetta.</p></blockquote><p></p>
[QUOTE="Orichin, post: 1921876, member: 25226"] The main problem I see here is (I'm not flaming anyone here) a DM who's too nice to run a 'gritty' game full of evil. If you're trying to be realistic about the game, send the party's enemies after them with as much animosity as they would feel. The new mayor would have the PC's pictures posted all over town and post a reward for his father's murderers-preferably dead. The clerics would employ whatever assets they felt were necessary, and scrying is very cheap and an incredibly useful tool. (un)Holy warriors of Iuz, mobs of supplicants in a preacher induced frenzy, or calling in favors are all equally cheap (if not free to the church) methods of eliminating the PC's. Historically, as in many campaign settings, slavers make LOTS of money, and are greedy enough to a)sell human lives and b)protect their interests with a vengeance seen only in organized crime. Your PC's have committed several high-profile assassinations and murders of powerful people. It would be utter stupidity for them to stay where they are. Other powerful NPCs will view the PC group as a potential threat, one they may not wish to be on the business end of. As I see it, the PC's have only a few options open to them. -Settle down in their community of free slaves and hope their enemies will forget about them (unlikely), or go down in a blaze of glory when the place is razed to the ground by their enemies (more likely). -Stand and fight their enemies like any self-respecting hero would do in a different game (TPK in this case, looking at the odds). -Run. Run like the outnumbered, outclassed, surrounded dogs they are, and live to the next session (those last 5 words are key to a gritty game). You as the DM may have unintentionally led them into it, but the PC's have dug themselves a grave in Stoink. You can try to hand them a way out like a nice DM, or you can throw a nearly insurmountable challenge at them and see if they can deal with it (IMHO a more rewarding style of play so long as PC death isn't a way of life). Regardless of what your group decides to do, this situation will make them better players. They'll remember what happened last time they made enemies they couldn't handle and didn't count on-which is the essence of a 'gritty' game. Organizations are tremendously powerful enemies simpley because of the vast resources they have at their disposal-this is the only warning I'd give the PC's, then see where they take the game from there. As far as realistic and/or gritty solutions to the problem? The PCs could arm their city. Make it so their enemies would have to spend more money to kill them than to defend against them. A 3rd party could intervene, offering the PCs protection of some sort in return for their services, or for an unnamed price to be collected at a later date. The 3rd party may not be a 3rd party at all, but say, operatives of the slave guild luring the PCs into a false sense of security before they strike without warning. Let the PCs get utterly roasted by their enemies. Destroy everything they worked to create. Then raise them as undead servants in the thrall of Iuz's church. It may take a couple sessions for them to find a way to release themselves or return to life, but when the game finally gets back on track, the players will have a newer, healthier respect for their opposition, and more importantly; a vendetta. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Help vs. Scrying
Top