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Help vs. Scrying
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<blockquote data-quote="the_bruiser" data-source="post: 1936847" data-attributes="member: 6126"><p>Back from Christmas vacation. I just want to say thanks to you guys for such great comments and advice. </p><p></p><p>1) There are only two clerics in Stoink both willing and able to do the scrying, so that helps, there will only be one or two attempts per day.</p><p></p><p>2) As far as I can tell, scrying on the party does not tell them exactly where the party is, right? </p><p></p><p>3) Our wizard is now casting Detect Scrying on himself every morning. When someone scries the party will attempt to verbally mislead the opposition with regards to their plans and location.</p><p></p><p>4) The party has hired a group of 500 mercenaries to guard the town, which is two days' journey from Stoink. That's not enough to stop an army, or even the entire might of Stoink's standing guard, but it certainly is enough to make Stoink leadership leary of removing that many guards, given the precarious position vs. Urnst to the south. At almost 1000 gp / week, this is going to bankrupt the party fairly quickly (we're playing a relatively low-magic, low-wealth campaign), they recently sold a minor artifact to a wizard and have the funds to keep it up for a few months. (For anyone interested, the artifact is the Manual of the Winding Way from a recent dungeon adventure which I modified for our campaign.)</p><p></p><p>At least one of you recommended False Vision. I looked it up, but doesn't it only last 1 minute/level? So wouldn't you have to cast it in response to being scried, and thus the opposition would know they were seeing a false vision? </p><p></p><p>In response to several of your opinions that I need to improve my rat bastardness, Mayor Huely has sent an assassin after the group leader. He's pretty scary - a halfling rogue with wands of mirror image (harder to target) and blink (every attack gets sneak attack!). That's going to be fun <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />. It'll be especially nice if the halfling realizes he can't win and escapes by jumping through a wall to try again later - that blink spell is pretty handy.</p><p></p><p>Anyway, thanks again, guys.</p></blockquote><p></p>
[QUOTE="the_bruiser, post: 1936847, member: 6126"] Back from Christmas vacation. I just want to say thanks to you guys for such great comments and advice. 1) There are only two clerics in Stoink both willing and able to do the scrying, so that helps, there will only be one or two attempts per day. 2) As far as I can tell, scrying on the party does not tell them exactly where the party is, right? 3) Our wizard is now casting Detect Scrying on himself every morning. When someone scries the party will attempt to verbally mislead the opposition with regards to their plans and location. 4) The party has hired a group of 500 mercenaries to guard the town, which is two days' journey from Stoink. That's not enough to stop an army, or even the entire might of Stoink's standing guard, but it certainly is enough to make Stoink leadership leary of removing that many guards, given the precarious position vs. Urnst to the south. At almost 1000 gp / week, this is going to bankrupt the party fairly quickly (we're playing a relatively low-magic, low-wealth campaign), they recently sold a minor artifact to a wizard and have the funds to keep it up for a few months. (For anyone interested, the artifact is the Manual of the Winding Way from a recent dungeon adventure which I modified for our campaign.) At least one of you recommended False Vision. I looked it up, but doesn't it only last 1 minute/level? So wouldn't you have to cast it in response to being scried, and thus the opposition would know they were seeing a false vision? In response to several of your opinions that I need to improve my rat bastardness, Mayor Huely has sent an assassin after the group leader. He's pretty scary - a halfling rogue with wands of mirror image (harder to target) and blink (every attack gets sneak attack!). That's going to be fun :). It'll be especially nice if the halfling realizes he can't win and escapes by jumping through a wall to try again later - that blink spell is pretty handy. Anyway, thanks again, guys. [/QUOTE]
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