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Help w/ Cleric build
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<blockquote data-quote="Magesmiley" data-source="post: 3023293" data-attributes="member: 26292"><p>If you're considering a negative channeler, the single biggest problem is the inability to channel dure spells. When I last played a negative channeling cleric, the party sprang for several wands of lesser vigor. I prepared a couple of healing spells to tide us through battles and used the wands to heal everyone between fights.</p><p></p><p>The single biggest advantage of the negative channeler is the ability to command and create uindead. You'd be amazed at the number of situations where having a few skeletons kicking around is invaluable. Suspect a trap? Send in a skeleton to do the dirty work. Need something retrieved from a deep pool, send in a skeleton. Having trouble lugging around all that loot you've found, voila, instead porter. The ability to animate an opponent you've slain is also huge - drag the body to a desecrated area and animate it. I had an athach skeleton wandering around with me for awhile - it made for an incredible increase in the damage output of the party. And that's just skeletons. Consider the power of having a few shadows or even wraiths at your beck and call. Very nasty.</p></blockquote><p></p>
[QUOTE="Magesmiley, post: 3023293, member: 26292"] If you're considering a negative channeler, the single biggest problem is the inability to channel dure spells. When I last played a negative channeling cleric, the party sprang for several wands of lesser vigor. I prepared a couple of healing spells to tide us through battles and used the wands to heal everyone between fights. The single biggest advantage of the negative channeler is the ability to command and create uindead. You'd be amazed at the number of situations where having a few skeletons kicking around is invaluable. Suspect a trap? Send in a skeleton to do the dirty work. Need something retrieved from a deep pool, send in a skeleton. Having trouble lugging around all that loot you've found, voila, instead porter. The ability to animate an opponent you've slain is also huge - drag the body to a desecrated area and animate it. I had an athach skeleton wandering around with me for awhile - it made for an incredible increase in the damage output of the party. And that's just skeletons. Consider the power of having a few shadows or even wraiths at your beck and call. Very nasty. [/QUOTE]
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