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Help w/future assassin levels..
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<blockquote data-quote="trippies" data-source="post: 3675483" data-attributes="member: 54106"><p>Ok, after a lot of going back and forth my DM has LOCKED my character, I can no longer go back and change anything I have already done, and I cannot add more classes. This is my character sheet as it stands and I ask you all to help me decide what should be done in the FUTURE. This game is going to be a LITTLE twinkish, but not as bad as some other games. Most of my info comes from srd20, but a couple from other sources, almost any source can be use for later levels..(please reference)</p><p></p><p>My char:rog3/mon2/assasin4/shadowdancer1</p><p>moon elf:</p><p>str:13 ac: 25</p><p>dex:22 Fort: 7</p><p>con:14 reflex: 18</p><p>int:18 will: 9</p><p>wis:18 BAB: 6</p><p>cha:15</p><p></p><p>bluff:14 knowledge nature: 5</p><p>concentration: 10 listen:19</p><p>craft alchemy(drugs):14 move silently:19</p><p>disguise: 8 perform dance: 7</p><p>escape artist: 16 tumble:19</p><p>gather information:10 UMD: 14</p><p>hide:19 use rope: 12</p><p></p><p>feats: unarmed strike,shortbow/handcrossbow, armor prof. light, dodge, combat reflexes, weapon finesse, spring attack, mobility</p><p></p><p>Special abilities: sneak atk 4d6, death attack, trap sense +1, imp. stunning fist, flurry of blows, evasion, imp. evasion, monk ac bonus, poison use, +2 save vs poison, uncanny dodge, HiPS</p><p></p><p>spells: lvl 1: true strike, obsuring mist, sleep, addiction</p><p>lvl 2: pass without a trace, phantom foe, alter self</p><p></p><p>items: +2 clothes +5 hide masterwork silk shirt</p><p>boots of +2 dex, +5 move silently</p><p>ki focus/flaming longsword</p><p>ring of resistance +3</p><p>am +2 nat ac</p><p>haversack (magic)</p><p>wand of luminous armor(50)</p><p>wand of true strike (50)</p><p></p><p>While the characters begin in faerun, most of the campaign will take place in ravenloft.</p><p>Sorry for all the info. Basically I plan to hips, atk/SA, and I'll eventually have greater invisibility + flurry/sneak blah blah.</p><p>For spells i'm looking at greater invis, I also plan on taking sadism from Book of Vile darkness, when I can. (after a sneak+flurry i'm rocking it)possibly wraith strike from spell compend.</p><p></p><p>*note* I understand that ki strike does not change the weapon size and I wouldn't normally qualify for finesse. Because it is already locked the DM is allowing it for now, and will eventually have me find a 'suitable' kama replacement.</p><p></p><p>DM will NOT allow me to take penetrating strike.</p><p>Some of the feats I'm considering are:</p><p>FOLLOW UP STRIKE</p><p>BAB8, STR13,PIERCE ARMOR</p><p>if successful on a melee atk roll by more than the amount needed, you gain half the difference (round up) on next attack roll, against same opponent same round. if no more atk's left, bonus lost.</p><p></p><p>Possibly Hamstring (CW).</p><p>We're allowed to use quite a variety of source material. I know there has to be some great feats I can exploit that I'm over looking...</p><p></p><p>Thanks in advanced</p></blockquote><p></p>
[QUOTE="trippies, post: 3675483, member: 54106"] Ok, after a lot of going back and forth my DM has LOCKED my character, I can no longer go back and change anything I have already done, and I cannot add more classes. This is my character sheet as it stands and I ask you all to help me decide what should be done in the FUTURE. This game is going to be a LITTLE twinkish, but not as bad as some other games. Most of my info comes from srd20, but a couple from other sources, almost any source can be use for later levels..(please reference) My char:rog3/mon2/assasin4/shadowdancer1 moon elf: str:13 ac: 25 dex:22 Fort: 7 con:14 reflex: 18 int:18 will: 9 wis:18 BAB: 6 cha:15 bluff:14 knowledge nature: 5 concentration: 10 listen:19 craft alchemy(drugs):14 move silently:19 disguise: 8 perform dance: 7 escape artist: 16 tumble:19 gather information:10 UMD: 14 hide:19 use rope: 12 feats: unarmed strike,shortbow/handcrossbow, armor prof. light, dodge, combat reflexes, weapon finesse, spring attack, mobility Special abilities: sneak atk 4d6, death attack, trap sense +1, imp. stunning fist, flurry of blows, evasion, imp. evasion, monk ac bonus, poison use, +2 save vs poison, uncanny dodge, HiPS spells: lvl 1: true strike, obsuring mist, sleep, addiction lvl 2: pass without a trace, phantom foe, alter self items: +2 clothes +5 hide masterwork silk shirt boots of +2 dex, +5 move silently ki focus/flaming longsword ring of resistance +3 am +2 nat ac haversack (magic) wand of luminous armor(50) wand of true strike (50) While the characters begin in faerun, most of the campaign will take place in ravenloft. Sorry for all the info. Basically I plan to hips, atk/SA, and I'll eventually have greater invisibility + flurry/sneak blah blah. For spells i'm looking at greater invis, I also plan on taking sadism from Book of Vile darkness, when I can. (after a sneak+flurry i'm rocking it)possibly wraith strike from spell compend. *note* I understand that ki strike does not change the weapon size and I wouldn't normally qualify for finesse. Because it is already locked the DM is allowing it for now, and will eventually have me find a 'suitable' kama replacement. DM will NOT allow me to take penetrating strike. Some of the feats I'm considering are: FOLLOW UP STRIKE BAB8, STR13,PIERCE ARMOR if successful on a melee atk roll by more than the amount needed, you gain half the difference (round up) on next attack roll, against same opponent same round. if no more atk's left, bonus lost. Possibly Hamstring (CW). We're allowed to use quite a variety of source material. I know there has to be some great feats I can exploit that I'm over looking... Thanks in advanced [/QUOTE]
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