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Help w/ Item Powers - Sword of 4 Souls
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<blockquote data-quote="Kyrail" data-source="post: 4021332" data-attributes="member: 19494"><p>I need help figuring out the exact powers of an artifact I've given my level 10 players. It will also be a weapon of legacy and advance in power as they progress.</p><p></p><p>Okay, heres the gist of the item. It's a +2 sentient silver holy longsword that was enchanted to slay a very powerful devil lord who had subverted the rule of a small country, set in Forgotten Realms</p><p></p><p>Through some powerful circle magic, clerics prayed for help and various gods sent "Seraphs" to aid them, who gave up their lived to be bound to the power of the sword, and now reside within it granting powers to the wielder. The Seraphs sent were based on the wants and needs of the people at the time.</p><p></p><p>Helm for Protection</p><p>Lethander for Strength/Renewal</p><p>Tyr for Justice.</p><p></p><p>But secretly the wielder of the sword craved vengeance, not justice for the death of this Devil and the god Hoar sent a Seraph of Vengeance to him. </p><p></p><p>So the sword has four souls each embodying a difference aspect and granting different powers. Each set of powers can only function one at a time, depending on which seraph is aiding him at the moment. </p><p></p><p>Also the Seraphs appear briefly as visual cues to their abilities, so far only appearing when the wielder strikes an enemy. So far he's only got the protection seraph unlocked by guarding a group of exiles from giants.</p><p></p><p>So far I know what I'd like for protection. +1 AC +1 to saves, and the ability to cast shield other (without the ac boost) at the beginning of a combat on an ally of his choice, lasting for the combat duration. This will advance to +2 ac/saves and +1 to all allies within 10 feet of him, and so on.</p><p> </p><p>Justice will probably be bonuses to hit, or somehow weakening an enemy. </p><p></p><p>Strength/Renewal... I need to figure out which aspect I really want to go with here, Lethander is the god of renewal essential. Maybe fast healing, or the ability to shrug off status effects.</p><p></p><p>Vengeance: + damage isn't an interesting enough ability, though I'd want to work it in somehow, it needs something to make it a little spicier. Maybe picking a single target at the beginning of combat and giving bonuses against him... though that would be 1 monster combats would make it a little too useful.</p><p></p><p>Okay so I'm really just looking for cool power ideas that can be balanced against the others to be equally useful. They'll advance in power as he unlocks them, and one day he'll be able to use more than 1 Seraph at a time.</p></blockquote><p></p>
[QUOTE="Kyrail, post: 4021332, member: 19494"] I need help figuring out the exact powers of an artifact I've given my level 10 players. It will also be a weapon of legacy and advance in power as they progress. Okay, heres the gist of the item. It's a +2 sentient silver holy longsword that was enchanted to slay a very powerful devil lord who had subverted the rule of a small country, set in Forgotten Realms Through some powerful circle magic, clerics prayed for help and various gods sent "Seraphs" to aid them, who gave up their lived to be bound to the power of the sword, and now reside within it granting powers to the wielder. The Seraphs sent were based on the wants and needs of the people at the time. Helm for Protection Lethander for Strength/Renewal Tyr for Justice. But secretly the wielder of the sword craved vengeance, not justice for the death of this Devil and the god Hoar sent a Seraph of Vengeance to him. So the sword has four souls each embodying a difference aspect and granting different powers. Each set of powers can only function one at a time, depending on which seraph is aiding him at the moment. Also the Seraphs appear briefly as visual cues to their abilities, so far only appearing when the wielder strikes an enemy. So far he's only got the protection seraph unlocked by guarding a group of exiles from giants. So far I know what I'd like for protection. +1 AC +1 to saves, and the ability to cast shield other (without the ac boost) at the beginning of a combat on an ally of his choice, lasting for the combat duration. This will advance to +2 ac/saves and +1 to all allies within 10 feet of him, and so on. Justice will probably be bonuses to hit, or somehow weakening an enemy. Strength/Renewal... I need to figure out which aspect I really want to go with here, Lethander is the god of renewal essential. Maybe fast healing, or the ability to shrug off status effects. Vengeance: + damage isn't an interesting enough ability, though I'd want to work it in somehow, it needs something to make it a little spicier. Maybe picking a single target at the beginning of combat and giving bonuses against him... though that would be 1 monster combats would make it a little too useful. Okay so I'm really just looking for cool power ideas that can be balanced against the others to be equally useful. They'll advance in power as he unlocks them, and one day he'll be able to use more than 1 Seraph at a time. [/QUOTE]
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