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Help w/ the world of MIDNIGHT
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<blockquote data-quote="Archon" data-source="post: 1729147" data-attributes="member: 17082"><p><strong>"The Shadow?"</strong></p><p></p><p>before i even knew about Midnight, before it even came out i think, my world had headed to almost this exact same location. So when Midnight came out i didn't run and pick it up. but i have checked it out and it is an amazing setting. they went a little farther then i did with it (my world is still tightly enforced by humans for now...) but the similarities still exist. i like the settings that are "not the norm" like, Dark Sun, Planescape, Ravenloft and now Midnight.</p><p>it's good to explore the possibilities and extremes. </p><p>anyway, just bare in mind that in a world covered in darkness even the smallest light can bring hope. heroes aren't just people who save villages from dragons anymore, heroes are beacons of hope for hundreds and thousands. every victory against the shadow should feel inspiring yet at the same time hopeless because The Shadow has won. and even a couple of small victories will not win the war. If your players take on the role of hero, which i suggest they do, it is not just a quest for glory and honor it becomes a daily struggle for survival against seemingly endless forces with little chance of true victory.</p><p>Anyway, worlds where the bad guy has one have always been my favorite to run. Everything just becomes much more epic in scope. BUt good luck and i hope the game goes well.</p><p>mik </p><p>aka "Archon"</p></blockquote><p></p>
[QUOTE="Archon, post: 1729147, member: 17082"] [b]"The Shadow?"[/b] before i even knew about Midnight, before it even came out i think, my world had headed to almost this exact same location. So when Midnight came out i didn't run and pick it up. but i have checked it out and it is an amazing setting. they went a little farther then i did with it (my world is still tightly enforced by humans for now...) but the similarities still exist. i like the settings that are "not the norm" like, Dark Sun, Planescape, Ravenloft and now Midnight. it's good to explore the possibilities and extremes. anyway, just bare in mind that in a world covered in darkness even the smallest light can bring hope. heroes aren't just people who save villages from dragons anymore, heroes are beacons of hope for hundreds and thousands. every victory against the shadow should feel inspiring yet at the same time hopeless because The Shadow has won. and even a couple of small victories will not win the war. If your players take on the role of hero, which i suggest they do, it is not just a quest for glory and honor it becomes a daily struggle for survival against seemingly endless forces with little chance of true victory. Anyway, worlds where the bad guy has one have always been my favorite to run. Everything just becomes much more epic in scope. BUt good luck and i hope the game goes well. mik aka "Archon" [/QUOTE]
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