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Help Wanted: Dryad LA
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<blockquote data-quote="monboesen" data-source="post: 2047865" data-attributes="member: 4647"><p>IMO thats way way too cheap. Good skills and a decent skill list (at least 4 very good skills), wild empathy, some very nice spell like abilities and rocking stat adjustments (+24 total !). Natural armor +3 and a hard to beat Damage reduction of 5/cold iron. Its got to be at least +2 or +3.</p><p></p><p>A dryad will make a great rogue. Lose out some sneak attack and a bit of BAB, gains in every other department. Try comparing these two 10th level, 25 pt buy builds. Note that the Dryad has better skills even though it payed cross class price for many of them at the first 4 hd.</p><p></p><p>Rogue 10</p><p>Half-elf, Medium humanoid</p><p>Hit Points: 48 (10d6+10)</p><p>Initiative: +3</p><p>Speed: 30 ft (10 squares). </p><p>Armor Class: 16 (+3 Dex, +3 armor)</p><p>Base Attack/Grapple: +7/+7</p><p>Attack: Rapier +10 melee (1d6) </p><p>Full Attack: Rapier +10/+5 melee (1d6)</p><p>Space/Reach: 5 ft./5 ft. </p><p>Special Attacks: Sneak attack +5d6</p><p>Special Qualities: Improved evasion, Improved uncanny dodge, Trap sense +3, Low-light vision</p><p>Saves: Fort +4, Ref +10 Will +2 </p><p>Abilities: Str 10, Dex 17, Con 13, Int 14, Wis 8, Cha 12</p><p>Skills: Climb +13, Disable device +15, Jump +7, Hide +16, Listen +12, Move Silent +16, Open lock +16, Search +15, Sleight of hand +16, Spot +12, Tumble +13</p><p>Feats: 1/Dodge, 3/Weapon finesse, 6/Mobilty, 9/Spring attack </p><p></p><p>Rogue 5</p><p>Dryad, medium fey</p><p>Hit Points: 43 (9d6+9)</p><p>Initiative: +7</p><p>Speed: 30 ft (10 squares). </p><p>Armor Class: 23 (+7 Dex, +3 armor, +3 natural)</p><p>Base Attack/Grapple: +5/+5</p><p>Attack: Rapier +12 melee (1d6) </p><p>Full Attack: Rapier +12 melee (1d6)</p><p>Space/Reach: 5 ft./5 ft. </p><p>Special Attacks: Sneak attack +3d6, </p><p>Special Qualities: Evasion, Uncanny dodge, Trap sense +1, Damage reduction 5/cold iron, Low-light vision, Wild empathy +11, At will—speak with plants, tree shape; 3/day— entangle, charm person, deep slumber, tree stride; 1/day—suggestion. Caster level 4th. The save DC’s are 12+spell level.</p><p>Saves: Fort +4, Ref +16 Will +6 </p><p>Abilities: Str 10, Dex 25, Con 13, Int 18, Wis 12, Cha 20</p><p>Skills: Climb +13, Disable device +15, Jump +7, Hide +16, Listen +12, Move Silent +16, Open lock +16, Search +15, Sleight of hand +16, Spot +12, Tumble +13, +7 rogue skill points not spent.</p><p>Feats: 1/Dodge, 3/Weapon finesse, 6/Mobilty, 9/Spring attack</p></blockquote><p></p>
[QUOTE="monboesen, post: 2047865, member: 4647"] IMO thats way way too cheap. Good skills and a decent skill list (at least 4 very good skills), wild empathy, some very nice spell like abilities and rocking stat adjustments (+24 total !). Natural armor +3 and a hard to beat Damage reduction of 5/cold iron. Its got to be at least +2 or +3. A dryad will make a great rogue. Lose out some sneak attack and a bit of BAB, gains in every other department. Try comparing these two 10th level, 25 pt buy builds. Note that the Dryad has better skills even though it payed cross class price for many of them at the first 4 hd. Rogue 10 Half-elf, Medium humanoid Hit Points: 48 (10d6+10) Initiative: +3 Speed: 30 ft (10 squares). Armor Class: 16 (+3 Dex, +3 armor) Base Attack/Grapple: +7/+7 Attack: Rapier +10 melee (1d6) Full Attack: Rapier +10/+5 melee (1d6) Space/Reach: 5 ft./5 ft. Special Attacks: Sneak attack +5d6 Special Qualities: Improved evasion, Improved uncanny dodge, Trap sense +3, Low-light vision Saves: Fort +4, Ref +10 Will +2 Abilities: Str 10, Dex 17, Con 13, Int 14, Wis 8, Cha 12 Skills: Climb +13, Disable device +15, Jump +7, Hide +16, Listen +12, Move Silent +16, Open lock +16, Search +15, Sleight of hand +16, Spot +12, Tumble +13 Feats: 1/Dodge, 3/Weapon finesse, 6/Mobilty, 9/Spring attack Rogue 5 Dryad, medium fey Hit Points: 43 (9d6+9) Initiative: +7 Speed: 30 ft (10 squares). Armor Class: 23 (+7 Dex, +3 armor, +3 natural) Base Attack/Grapple: +5/+5 Attack: Rapier +12 melee (1d6) Full Attack: Rapier +12 melee (1d6) Space/Reach: 5 ft./5 ft. Special Attacks: Sneak attack +3d6, Special Qualities: Evasion, Uncanny dodge, Trap sense +1, Damage reduction 5/cold iron, Low-light vision, Wild empathy +11, At will—speak with plants, tree shape; 3/day— entangle, charm person, deep slumber, tree stride; 1/day—suggestion. Caster level 4th. The save DC’s are 12+spell level. Saves: Fort +4, Ref +16 Will +6 Abilities: Str 10, Dex 25, Con 13, Int 18, Wis 12, Cha 20 Skills: Climb +13, Disable device +15, Jump +7, Hide +16, Listen +12, Move Silent +16, Open lock +16, Search +15, Sleight of hand +16, Spot +12, Tumble +13, +7 rogue skill points not spent. Feats: 1/Dodge, 3/Weapon finesse, 6/Mobilty, 9/Spring attack [/QUOTE]
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