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Help Wanted: Dryad LA
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<blockquote data-quote="Nifft" data-source="post: 2047942" data-attributes="member: 6562"><p>Those ability bonuses are really, really good. Even with the lame Fey HD, that's a very strong Rogue or Ranger (archery path) right there. If she's allowed to leverage her Charisma somehow, that could be a very strong PC.</p><p></p><p>Here's my suggestion:</p><p></p><p><strong>Fey Gift</strong> [General]</p><p>You have partially awakened your latent Fey blood.</p><p>Prereq: Elf</p><p>Benefit: You are attuned to Nature, particularly your own. You gain a +4 bonus to any save vs. effects of the Enchantment school. This replaces (does not stack with) your innate Elven racial bonus vs. Enchantments.</p><p>Penalty: You are treated as a Fey for all magical effects that target or require a Fey to activate. Under the Core rules, this is largely negative -- you are now a valid target for Fey-bane weapons. However, at your DM's option, and should you have the opportunity to acquire them, you may use the arrows of a Pixie or Grig.</p><p>Special: This feat is a prerequisite for several Fey themed Prestige Classes. Some are presented below.</p><p></p><p></p><p><strong>Dryad as Racial Paragon</strong></p><p></p><p><u>Prereqs:</u></p><p>Race: Elf (female-only?)</p><p>Alignment: Any non-Lawful, non-Evil</p><p>Special: Fey Gift (see below)</p><p></p><p><u>Benefits:</u></p><p>HD: d6</p><p>BAB: Poor (as Wizard)</p><p>Good Saves: Reflex, Will / Bad Save: Fortitude</p><p>Skill Points: 6 + Int bonus</p><p>Class Skills: Balance (Dex), Climb (Str), Craft (Any) (Int), Diplomacy (Cha), Escape Artist (Dex), Handle Animal (Cha), Hide (Dex), Jump (Str), Knowledge (arcana, geography, nature) (Int), Listen (Wis), Move Silently (Dex), Perform (any)(Cha), Ride (Dex), Sense Motive (Wis), Spot (Wis), Survival (Wis), Swim (Str), and Use Rope (Dex)</p><p></p><p>[code]</p><p>[u]</p><p>Level BAB F/R/W Special Abilities [/u]</p><p>1 +0 +0/2/2 Fey Gift, Wild Empathy, DR 1/cold iron</p><p>2 +1 +0/3/3 Int +2, Spell 1</p><p>3 +1 +1/3/3 DR 2/cold iron, Dex +2, Cha +2</p><p>4 +2 +1/4/4 Wis +2, Spells 2, Natural Armor +1</p><p>5 +2 +1/4/4 DR 3/cold iron, Dex +2, Cha +2</p><p>6 +3 +2/5/5 Spells 3, Natural Armor +2</p><p>7 +3 +2/5/5 DR 4/cold iron, Dex +2, Cha +2</p><p>8 +4 +2/6/6 True Fey, Spells 4</p><p>[/code]</p><p></p><p><strong> Special Abilities </strong>:</p><ul> <li data-xf-list-type="ul"><strong> Fey Gift </strong>: If this class is the character's first level, she gains this feat as a free bonus feat. Otherwise, she must possess this feat to qualify for the paragon class.<br /> </li> <li data-xf-list-type="ul"><strong> Wild Empathy </strong> (Ex): This power works like the druid’s wild empathy class feature, except that the dryad has a +6 racial bonus on the check.<br /> </li> <li data-xf-list-type="ul"><strong> Spells 1, 2, 3 and 4</strong>: The Dryad has a choice. She may elect to gain either spell-like abilities which scale with her total HD or spellcaster level +1 as a Druid or a Bard. Once chosen, this ability does not vary. <br /> <br /> The Dryad may choose +1 spellcaster level for a class in which she does not yet have any levels.<br /> <br /> If the Dryad chooses spell-like abilities instead, she gains the following spell-like abilities, with caster level equal to total character level:<ul> <li data-xf-list-type="ul"><u> Spells 1 </u> (Sp): <em>speak with animals</em> and <em>tree shape</em> 3/day each<br /> </li> <li data-xf-list-type="ul"><u> Spells 2 </u> (Sp): <em>entangle</em>, <em>charm person</em> and <em>deep slumber</em> 1/day each<br /> </li> <li data-xf-list-type="ul"><u> Spells 3 </u> (Sp): <em>speak with animals</em> and <em>tree shape</em> at will; <em>tree stride</em> 1/day<br /> </li> <li data-xf-list-type="ul"><u> Spells 4 </u> (Sp): <em>entangle</em>, <em>charm person</em>, <em>deep slumber</em> and <em>tree stride</em> 3/day each; <em>suggestion</em> 1/day<br /> <br /> The DC for the Dryad's spell-like abilities is Charisma-based.</li> </ul></li> <li data-xf-list-type="ul"><strong> True Fey </strong>: The Dryad's type changes to Fey. She is no longer affected by spells or effects that target Humanoids. However, she may choose to be treated as an Elf for any item or effect that would benefit her. She gains DR 5/cold iron, an additional Natural Armor +1, and gains +2 to her Int, Wis, Dex and Cha (for a total over eight levels of Dex and Cha +8, Int and Wis +4, and Natural Armor +3).</li> </ul><p></p><p> -- N</p></blockquote><p></p>
[QUOTE="Nifft, post: 2047942, member: 6562"] Those ability bonuses are really, really good. Even with the lame Fey HD, that's a very strong Rogue or Ranger (archery path) right there. If she's allowed to leverage her Charisma somehow, that could be a very strong PC. Here's my suggestion: [b]Fey Gift[/b] [General] You have partially awakened your latent Fey blood. Prereq: Elf Benefit: You are attuned to Nature, particularly your own. You gain a +4 bonus to any save vs. effects of the Enchantment school. This replaces (does not stack with) your innate Elven racial bonus vs. Enchantments. Penalty: You are treated as a Fey for all magical effects that target or require a Fey to activate. Under the Core rules, this is largely negative -- you are now a valid target for Fey-bane weapons. However, at your DM's option, and should you have the opportunity to acquire them, you may use the arrows of a Pixie or Grig. Special: This feat is a prerequisite for several Fey themed Prestige Classes. Some are presented below. [b]Dryad as Racial Paragon[/b] [u]Prereqs:[/u] Race: Elf (female-only?) Alignment: Any non-Lawful, non-Evil Special: Fey Gift (see below) [u]Benefits:[/u] HD: d6 BAB: Poor (as Wizard) Good Saves: Reflex, Will / Bad Save: Fortitude Skill Points: 6 + Int bonus Class Skills: Balance (Dex), Climb (Str), Craft (Any) (Int), Diplomacy (Cha), Escape Artist (Dex), Handle Animal (Cha), Hide (Dex), Jump (Str), Knowledge (arcana, geography, nature) (Int), Listen (Wis), Move Silently (Dex), Perform (any)(Cha), Ride (Dex), Sense Motive (Wis), Spot (Wis), Survival (Wis), Swim (Str), and Use Rope (Dex) [code] [u] Level BAB F/R/W Special Abilities [/u] 1 +0 +0/2/2 Fey Gift, Wild Empathy, DR 1/cold iron 2 +1 +0/3/3 Int +2, Spell 1 3 +1 +1/3/3 DR 2/cold iron, Dex +2, Cha +2 4 +2 +1/4/4 Wis +2, Spells 2, Natural Armor +1 5 +2 +1/4/4 DR 3/cold iron, Dex +2, Cha +2 6 +3 +2/5/5 Spells 3, Natural Armor +2 7 +3 +2/5/5 DR 4/cold iron, Dex +2, Cha +2 8 +4 +2/6/6 True Fey, Spells 4 [/code] [b] Special Abilities [/b]: [list] [*][b] Fey Gift [/b]: If this class is the character's first level, she gains this feat as a free bonus feat. Otherwise, she must possess this feat to qualify for the paragon class. [*][b] Wild Empathy [/b] (Ex): This power works like the druid’s wild empathy class feature, except that the dryad has a +6 racial bonus on the check. [*][b] Spells 1, 2, 3 and 4[/b]: The Dryad has a choice. She may elect to gain either spell-like abilities which scale with her total HD or spellcaster level +1 as a Druid or a Bard. Once chosen, this ability does not vary. The Dryad may choose +1 spellcaster level for a class in which she does not yet have any levels. If the Dryad chooses spell-like abilities instead, she gains the following spell-like abilities, with caster level equal to total character level: [list] [*][u] Spells 1 [/u] (Sp): [i]speak with animals[/i] and [i]tree shape[/i] 3/day each [*][u] Spells 2 [/u] (Sp): [i]entangle[/i], [i]charm person[/i] and [i]deep slumber[/i] 1/day each [*][u] Spells 3 [/u] (Sp): [i]speak with animals[/i] and [i]tree shape[/i] at will; [i]tree stride[/i] 1/day [*][u] Spells 4 [/u] (Sp): [i]entangle[/i], [i]charm person[/i], [i]deep slumber[/i] and [i]tree stride[/i] 3/day each; [i]suggestion[/i] 1/day The DC for the Dryad's spell-like abilities is Charisma-based. [/list] [*][b] True Fey [/b]: The Dryad's type changes to Fey. She is no longer affected by spells or effects that target Humanoids. However, she may choose to be treated as an Elf for any item or effect that would benefit her. She gains DR 5/cold iron, an additional Natural Armor +1, and gains +2 to her Int, Wis, Dex and Cha (for a total over eight levels of Dex and Cha +8, Int and Wis +4, and Natural Armor +3). [/list] -- N [/QUOTE]
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