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Help Wanted - Fans of Combat Mechanics
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<blockquote data-quote="Sam Crow" data-source="post: 8354399" data-attributes="member: 7031709"><p style="text-align: justify">Ah, I appreciate that. I feel like I can't have both the game speed and complexity without front loading a bunch of jargon.</p> <p style="text-align: justify"></p> <p style="text-align: justify">I think I can clear it up a bit for now at least. Let me try with an example. I’ll try to touch on all the mechanics above.</p> <p style="text-align: justify"></p> <p style="text-align: justify"><em>Suppose you have two fighters, Al and Bob. For now, we’ll say they have roughly the same skill level and are equipped with roughly the same arms and armor. They want to fight each other and each is ready to fight. Here’s generally how that would go.</em></p> <p style="text-align: justify"><em></em></p> <p style="text-align: justify"><em>Whomever has the higher skill with his weapon goes first. If they are tied, flip a coin. Let’s say Al wins.</em></p> <p style="text-align: justify"><em></em></p> <p style="text-align: justify"><em>Al decides to attack. Therefore he drops into offensive posture and Bob drops into defensive posture.</em></p> <p style="text-align: justify"><em></em></p> <p style="text-align: justify"><em>Al engages and Bob blocks with his shield. Al wins the exchange, building momentum and forcing Bob back, not gambling on a strike but instead overcoming Bob's defenses.</em></p> <p style="text-align: justify"><em></em></p> <p style="text-align: justify"><em>Al presses the attack, trying to build his momentum. However, Bob parries in a successful exchange, ending Al’s momentum, and counterattacks.</em></p> <p style="text-align: justify"><em></em></p> <p style="text-align: justify"><em>Unable to parry because he is exposed, Al manages to evade Bob’s counterattack successfully but, his exertions having caught up with him a little bit, stays on the defensive.</em></p> <p style="text-align: justify"><em></em></p> <p style="text-align: justify"><em>Bob continues to engage, building his own momentum in a series of exchanges until he sees an opening. Seizing the opportunity, he commits to a strike, piercing Al’s defenses and landing a blow.</em></p> <p style="text-align: justify"></p> <p style="text-align: justify">That’s pretty much the flow of things. I think this system allows resolution of all of the above very quickly once we get past all the terms.</p></blockquote><p></p>
[QUOTE="Sam Crow, post: 8354399, member: 7031709"] [JUSTIFY]Ah, I appreciate that. I feel like I can't have both the game speed and complexity without front loading a bunch of jargon. I think I can clear it up a bit for now at least. Let me try with an example. I’ll try to touch on all the mechanics above. [I]Suppose you have two fighters, Al and Bob. For now, we’ll say they have roughly the same skill level and are equipped with roughly the same arms and armor. They want to fight each other and each is ready to fight. Here’s generally how that would go. Whomever has the higher skill with his weapon goes first. If they are tied, flip a coin. Let’s say Al wins. Al decides to attack. Therefore he drops into offensive posture and Bob drops into defensive posture. Al engages and Bob blocks with his shield. Al wins the exchange, building momentum and forcing Bob back, not gambling on a strike but instead overcoming Bob's defenses. Al presses the attack, trying to build his momentum. However, Bob parries in a successful exchange, ending Al’s momentum, and counterattacks. Unable to parry because he is exposed, Al manages to evade Bob’s counterattack successfully but, his exertions having caught up with him a little bit, stays on the defensive. Bob continues to engage, building his own momentum in a series of exchanges until he sees an opening. Seizing the opportunity, he commits to a strike, piercing Al’s defenses and landing a blow.[/I] That’s pretty much the flow of things. I think this system allows resolution of all of the above very quickly once we get past all the terms.[/JUSTIFY] [/QUOTE]
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