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Help Wanted - Fans of Combat Mechanics
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<blockquote data-quote="Sam Crow" data-source="post: 8354573" data-attributes="member: 7031709"><p style="text-align: justify"><strong><u>Core Mechanic</u></strong></p> <p style="text-align: justify"><strong></strong></p> <p style="text-align: justify"><strong>Description</strong></p> <p style="text-align: justify"></p> <p style="text-align: justify">Every maneuver in combat has its own skill level. That skill level is a combination of factors (to be described later) including the combatant’s physical abilities, his proficiency with the item he’s using, and the characteristics of the item itself.</p> <p style="text-align: justify"></p> <p style="text-align: justify">When engaged in combat, you’re either attacking (that is, engaging or committing to strike) or you’re defending an attack (that is, blocking, evading, or parrying).</p> <p style="text-align: justify"></p> <p style="text-align: justify">When attacking, you flip a number of coins equal to your skill level <em>plus</em> any momentum you’ve gained <em>plus or minus</em> any situational modifiers.</p> <p style="text-align: justify"></p> <p style="text-align: justify">When defending, you flip a number of coins equal to your skill level <em>plus or minus</em> any situational modifiers (defenders do not have momentum).</p> <p style="text-align: justify"></p> <p style="text-align: justify">The winner of the exchange is the one with the most heads. He subtracts the number of heads his opponent got from the number of heads he got. The remaining heads become points that can be used for maneuvers in the following exchange as described in the type of maneuver, below.</p> <p style="text-align: justify"></p> <p style="text-align: justify">The winner of an exchange gets to act first in the next exchange.</p> <p style="text-align: justify"></p> <p style="text-align: justify"><strong>Example A</strong></p> <p style="text-align: justify"></p> <p style="text-align: justify"><em>Al engages Bob. Al has a skill level of 10 when engaging with his sword. Al has not gained any momentum so far and there are no situational modifiers. Al flips 10 coins and gets 5 heads.</em></p> <p style="text-align: justify"><em></em></p> <p style="text-align: justify"><em>Bob parries Al. Bob has a skill level of 10 when parrying with his sword. There are no situational modifiers. Bob flips 10 coins and gets 4 heads.</em></p> <p style="text-align: justify"><em></em></p> <p style="text-align: justify"><em>Al has won the exchange and gained one point of momentum while Bob must escape his square to one of Al's choosing. If Al presses his attack in the following exchange, he will flip 11 coins against Bob’s 5.</em></p> <p style="text-align: justify"></p> <p style="text-align: justify"><strong>Example B</strong></p> <p style="text-align: justify"></p> <p style="text-align: justify"><em>In the next exchange, Al continues to engage, trying to build more momentum. He flips his 11 coins and gets 6 heads.</em></p> <p style="text-align: justify"><em></em></p> <p style="text-align: justify"><em>Bob again parries. He flips his 10 coins and gets 7 heads.</em></p> <p style="text-align: justify"><em></em></p> <p style="text-align: justify"><em>Bob has won the exchange by 1 point. If he elects to counterattack, he shifts immediately to offensive posture in the next exchange and attacks with 1 momentum while Al is still in offensive posture and can't parry.</em></p> <p style="text-align: justify"><em></em></p> <p style="text-align: justify"><em>Bob need not counterattack; he can use the point he gained in other ways, such as to recover ardor or avoidance.</em></p> <p style="text-align: justify"></p> <p style="text-align: justify"><strong>Notes</strong></p> <p style="text-align: justify"></p> <p style="text-align: justify">Conceptually, success just means doing something better than your opponent such as engaging better than he evades or parrying better than he engages. The effects of success can be subtle (such as gaining better positon) or dramatic (such as cutting his hand off of his arm) depending upon the circumstances.</p> <p style="text-align: justify"></p> <p style="text-align: justify"><strong>Next</strong></p> <p style="text-align: justify"></p> <p style="text-align: justify">Proceed to <a href="https://www.enworld.org/threads/help-wanted-fans-of-combat-mechanics.681604/post-8354858" target="_blank"><strong><u>Beginning Combat</u></strong></a> or return to the <a href="https://www.enworld.org/threads/help-wanted-fans-of-combat-mechanics.681604/post-8352645" target="_blank"><strong><u>Table of Contents</u></strong></a>.</p></blockquote><p></p>
[QUOTE="Sam Crow, post: 8354573, member: 7031709"] [JUSTIFY][B][U]Core Mechanic[/U] Description[/B] Every maneuver in combat has its own skill level. That skill level is a combination of factors (to be described later) including the combatant’s physical abilities, his proficiency with the item he’s using, and the characteristics of the item itself. When engaged in combat, you’re either attacking (that is, engaging or committing to strike) or you’re defending an attack (that is, blocking, evading, or parrying). When attacking, you flip a number of coins equal to your skill level [I]plus[/I] any momentum you’ve gained [I]plus or minus[/I] any situational modifiers. When defending, you flip a number of coins equal to your skill level [I]plus or minus[/I] any situational modifiers (defenders do not have momentum). The winner of the exchange is the one with the most heads. He subtracts the number of heads his opponent got from the number of heads he got. The remaining heads become points that can be used for maneuvers in the following exchange as described in the type of maneuver, below. The winner of an exchange gets to act first in the next exchange. [B]Example A[/B] [I]Al engages Bob. Al has a skill level of 10 when engaging with his sword. Al has not gained any momentum so far and there are no situational modifiers. Al flips 10 coins and gets 5 heads. Bob parries Al. Bob has a skill level of 10 when parrying with his sword. There are no situational modifiers. Bob flips 10 coins and gets 4 heads. Al has won the exchange and gained one point of momentum while Bob must escape his square to one of Al's choosing. If Al presses his attack in the following exchange, he will flip 11 coins against Bob’s 5.[/I] [B]Example B[/B] [I]In the next exchange, Al continues to engage, trying to build more momentum. He flips his 11 coins and gets 6 heads. Bob again parries. He flips his 10 coins and gets 7 heads. Bob has won the exchange by 1 point. If he elects to counterattack, he shifts immediately to offensive posture in the next exchange and attacks with 1 momentum while Al is still in offensive posture and can't parry. Bob need not counterattack; he can use the point he gained in other ways, such as to recover ardor or avoidance.[/I] [B]Notes[/B] Conceptually, success just means doing something better than your opponent such as engaging better than he evades or parrying better than he engages. The effects of success can be subtle (such as gaining better positon) or dramatic (such as cutting his hand off of his arm) depending upon the circumstances. [B]Next[/B] Proceed to [URL='https://www.enworld.org/threads/help-wanted-fans-of-combat-mechanics.681604/post-8354858'][B][U]Beginning Combat[/U][/B][/URL] or return to the [URL='https://www.enworld.org/threads/help-wanted-fans-of-combat-mechanics.681604/post-8352645'][B][U]Table of Contents[/U][/B][/URL].[/JUSTIFY] [/QUOTE]
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