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<blockquote data-quote="Sam Crow" data-source="post: 8354858" data-attributes="member: 7031709"><p><strong><u>Beginning Combat</u></strong></p><p style="text-align: justify"></p> <p style="text-align: justify"><strong>Description</strong></p> <p style="text-align: justify"></p> <p style="text-align: justify">There is no need to determine initiative. When you and your opponent choose to fight, you simply declare whether you attack (that is, engage or commit to a strike) or defend (that is, block, evade, or parry), and proceed from there. If you both choose to attack, you do so using your chosen attack maneuver. Whoever wins the exchange is deemed to have successfully attacked and enters offensive posture. Whoever loses is deemed to have unsuccessfully parried and enters defensive posture.</p> <p style="text-align: justify"></p> <p style="text-align: justify">Thereafter, combat is resolved in exchanges; brief, elastic moments lasting from less than a second to several seconds depending upon the circumstances. In any consecutive series of exchanges, whoever has won the preceding exchange gets to act first in the exchange following it.</p> <p style="text-align: justify"></p> <p style="text-align: justify">Should the opponents disengage during the combat - say, to rest - then they reengage per the rules for beginning combat.</p> <p style="text-align: justify"></p> <p style="text-align: justify"><strong>Example A</strong></p> <p style="text-align: justify"></p> <p style="text-align: justify"><em>Al and Bob square off, weapons drawn and ready to fight. Al drops into defensive posture, waiting for Bob to make the first move. Bob engages, entering offensive posture. The first exchange begins.</em></p> <p style="text-align: justify"></p> <p style="text-align: justify"><strong>Example B</strong></p> <p style="text-align: justify"></p> <p style="text-align: justify"><em>Al and Bob each declares that he wishes to engage the other. Each flips a number of coins equal to his engagement skill plus or minus any modifiers.</em></p> <p style="text-align: justify"><em></em></p> <p style="text-align: justify"><em>Al flips 10 coins and counts 3 heads. Bob flips 10 coins and counts 5 heads. Their swords clash. Bob has won the initial exchange and therefore is deemed to have successfully engaged Al. Al has lost the initial exchange and is therefore deemed to have unsuccessfully parried Bob. Because Bob has won the initial exchange, he gets to act first in the next exchange.</em></p> <p style="text-align: justify"></p> <p style="text-align: justify"><strong>Example C</strong></p> <p style="text-align: justify"></p> <p style="text-align: justify"><em>Al and Bob mutually disengage when Al ceases pressing the attack and Bob remains in defensive posture. They circle each other for a time, trying to catch their breath. At any point, either may attack the other, in which case the one that doesn't attack assumes a defensive posture. If both attack, they reengage as per <strong>Example B.</strong></em></p> <p style="text-align: justify"></p> <p style="text-align: justify"><strong>Notes</strong></p> <p style="text-align: justify"></p> <p style="text-align: justify">As should become clear later, ideas like speed, weapon weight, and other concepts traditionally related to "initiative" are already factored into the relevant skill for each maneuver. Therefore, there's no need to roll it or determine it separately.</p> <p style="text-align: justify"></p> <p style="text-align: justify">In the case of multiple combats occurring (e.g., two or more pairs of fighters engaging each other), the above still applies. Should it become important to determine which pair of combatants starts fighting first, the GM can either simply choose or start with the pair that has the highest ratings in the relevant skill they're using.</p> <p style="text-align: justify"></p> <p style="text-align: justify"><strong>Next</strong></p> <p style="text-align: justify"></p> <p style="text-align: justify">Proceed to <a href="https://www.enworld.org/threads/help-wanted-fans-of-combat-mechanics.681604/post-8355394" target="_blank"><strong><u>Attacking - Offensive Posture</u></strong></a> or return to the <a href="https://www.enworld.org/threads/help-wanted-fans-of-combat-mechanics.681604/post-8352645" target="_blank"><strong><u>Table of Contents</u></strong></a>.</p></blockquote><p></p>
[QUOTE="Sam Crow, post: 8354858, member: 7031709"] [B][U]Beginning Combat[/U][/B] [JUSTIFY] [B]Description[/B] There is no need to determine initiative. When you and your opponent choose to fight, you simply declare whether you attack (that is, engage or commit to a strike) or defend (that is, block, evade, or parry), and proceed from there. If you both choose to attack, you do so using your chosen attack maneuver. Whoever wins the exchange is deemed to have successfully attacked and enters offensive posture. Whoever loses is deemed to have unsuccessfully parried and enters defensive posture. Thereafter, combat is resolved in exchanges; brief, elastic moments lasting from less than a second to several seconds depending upon the circumstances. In any consecutive series of exchanges, whoever has won the preceding exchange gets to act first in the exchange following it. Should the opponents disengage during the combat - say, to rest - then they reengage per the rules for beginning combat. [B]Example A[/B] [I]Al and Bob square off, weapons drawn and ready to fight. Al drops into defensive posture, waiting for Bob to make the first move. Bob engages, entering offensive posture. The first exchange begins.[/I] [B]Example B[/B] [I]Al and Bob each declares that he wishes to engage the other. Each flips a number of coins equal to his engagement skill plus or minus any modifiers. Al flips 10 coins and counts 3 heads. Bob flips 10 coins and counts 5 heads. Their swords clash. Bob has won the initial exchange and therefore is deemed to have successfully engaged Al. Al has lost the initial exchange and is therefore deemed to have unsuccessfully parried Bob. Because Bob has won the initial exchange, he gets to act first in the next exchange.[/I] [B]Example C[/B] [I]Al and Bob mutually disengage when Al ceases pressing the attack and Bob remains in defensive posture. They circle each other for a time, trying to catch their breath. At any point, either may attack the other, in which case the one that doesn't attack assumes a defensive posture. If both attack, they reengage as per [B]Example B.[/B][/I] [B]Notes[/B] As should become clear later, ideas like speed, weapon weight, and other concepts traditionally related to "initiative" are already factored into the relevant skill for each maneuver. Therefore, there's no need to roll it or determine it separately. In the case of multiple combats occurring (e.g., two or more pairs of fighters engaging each other), the above still applies. Should it become important to determine which pair of combatants starts fighting first, the GM can either simply choose or start with the pair that has the highest ratings in the relevant skill they're using. [B]Next[/B] Proceed to [URL='https://www.enworld.org/threads/help-wanted-fans-of-combat-mechanics.681604/post-8355394'][B][U]Attacking - Offensive Posture[/U][/B][/URL] or return to the [URL='https://www.enworld.org/threads/help-wanted-fans-of-combat-mechanics.681604/post-8352645'][B][U]Table of Contents[/U][/B][/URL].[/JUSTIFY] [/QUOTE]
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