Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*TTRPGs General
Help Wanted - Fans of Combat Mechanics
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Sam Crow" data-source="post: 8355717" data-attributes="member: 7031709"><p style="text-align: justify"><strong><u>Attacking - Engagements</u></strong></p> <p style="text-align: justify"><strong></strong></p> <p style="text-align: justify"><strong>Description</strong></p> <p style="text-align: justify"></p> <p style="text-align: justify">Excluding feats (which we’ll cover later), there are two ways to attack a defender. One is to commit to a strike. The other is to engage.</p> <p style="text-align: justify"></p> <p style="text-align: justify">Engaging a defender recognizes that he has a weapon just like you do. If you ignore that weapon and just try to hit him like he doesn’t have one, he could easily parry and cut your head off your reckless body. We'll look at why that is in <strong><u>Attacking - Commitments</u></strong>.</p> <p style="text-align: justify"></p> <p style="text-align: justify">Engaging an opponent is a declared maneuver that is more of an attack on your opponent’s defense than it is an attack on your opponent himself. Successful engagements put you in a better position to strike and your opponent in a worse position to defend.</p> <p style="text-align: justify"></p> <p style="text-align: justify">Because the purpose of an engagement is to overcome your opponent's defenses rather than hit your opponent, engagements do not result in damage.</p> <p style="text-align: justify"></p> <p style="text-align: justify">To engage your opponent, you first need to be in offensive position (see <a href="https://www.enworld.org/threads/help-wanted-fans-of-combat-mechanics.681604/post-8355394" target="_blank"><u><strong>Attacking - </strong></u><strong><u>Offensive Posture</u></strong></a>).</p> <p style="text-align: justify"></p> <p style="text-align: justify">Once there, you declare your intent to engage. You flip a number of coins equal to your engagement skill <em>plus </em>any momentum you’ve already built to that point <em>plus/minus</em> any situational modifiers. Meanwhile, your opponent flips coins applicable to the opposing defensive maneuver he chooses.</p> <p style="text-align: justify"></p> <p style="text-align: justify">If your opponent gets more heads than you, you've lost the exchange. That is, you've gained no positional advantage and your opponent will use the excess heads he flipped to his advantage as described in the defense maneuver sections later one. He will also be able declare and act in the next exchange before you if he chooses. Finally, you will lose any momentum you’ve built to that point and it will be deducted from your ardor (more on ardor, later).</p> <p style="text-align: justify"></p> <p style="text-align: justify">If you get more heads than he does, you’ve won the exchange. That is, you’ve gained a positional advantage (<em>e.g.</em> his sword is down, he's flat-footed, his shield is out of place). As a consequence, he must abandon his square (more on squares later) to one that you choose. More importantly, you carry the excess heads you’ve gained into the next exchange as momentum.</p> <p style="text-align: justify"></p> <p style="text-align: justify"><strong>Example</strong></p> <p style="text-align: justify"></p> <p style="text-align: justify"><em>Al and Bob are eager to fight, swords drawn and ready to go. Al is an journeyman warrior; he knows it’s dangerous to pretend Bob doesn’t have a sword and just try to whack him. Al realizes he must gain a tactical advantage first.</em></p> <p style="text-align: justify"><em></em></p> <p style="text-align: justify"><em>Al enters offensive posture and engages Bob. <em>Al flips 10 coins, the number equal to his engagement skill with his sword (there are no modifiers or momentum at this point). He gets 7 heads. Bob elects to parry and flips 10 coins, the number equal to his parry skill with his sword. Bob gets 5 heads.</em></em></p> <p style="text-align: justify"><em><em></em></em></p> <p style="text-align: justify"><em><em>Because Al has engaged Bob, Al has gained momentum, a representation that Bob's ability to defend himself has been reduced</em>.</em></p> <p style="text-align: justify"></p> <p style="text-align: justify"><strong>Notes</strong></p> <p style="text-align: justify"></p> <p style="text-align: justify">Proceed to <a href="https://www.enworld.org/threads/help-wanted-fans-of-combat-mechanics.681604/post-8356265" target="_blank"><strong><u>Momentum</u></strong></a> or return to the <a href="https://www.enworld.org/threads/help-wanted-fans-of-combat-mechanics.681604/post-8352645" target="_blank"><strong><u>Table of Contents</u></strong></a>.</p></blockquote><p></p>
[QUOTE="Sam Crow, post: 8355717, member: 7031709"] [JUSTIFY][B][U]Attacking - Engagements[/U] Description[/B] Excluding feats (which we’ll cover later), there are two ways to attack a defender. One is to commit to a strike. The other is to engage. Engaging a defender recognizes that he has a weapon just like you do. If you ignore that weapon and just try to hit him like he doesn’t have one, he could easily parry and cut your head off your reckless body. We'll look at why that is in [B][U]Attacking - Commitments[/U][/B]. Engaging an opponent is a declared maneuver that is more of an attack on your opponent’s defense than it is an attack on your opponent himself. Successful engagements put you in a better position to strike and your opponent in a worse position to defend. Because the purpose of an engagement is to overcome your opponent's defenses rather than hit your opponent, engagements do not result in damage. To engage your opponent, you first need to be in offensive position (see [URL='https://www.enworld.org/threads/help-wanted-fans-of-combat-mechanics.681604/post-8355394'][U][B]Attacking - [/B][/U][B][U]Offensive Posture[/U][/B][/URL]). Once there, you declare your intent to engage. You flip a number of coins equal to your engagement skill [I]plus [/I]any momentum you’ve already built to that point [I]plus/minus[/I] any situational modifiers. Meanwhile, your opponent flips coins applicable to the opposing defensive maneuver he chooses. If your opponent gets more heads than you, you've lost the exchange. That is, you've gained no positional advantage and your opponent will use the excess heads he flipped to his advantage as described in the defense maneuver sections later one. He will also be able declare and act in the next exchange before you if he chooses. Finally, you will lose any momentum you’ve built to that point and it will be deducted from your ardor (more on ardor, later). If you get more heads than he does, you’ve won the exchange. That is, you’ve gained a positional advantage ([I]e.g.[/I] his sword is down, he's flat-footed, his shield is out of place). As a consequence, he must abandon his square (more on squares later) to one that you choose. More importantly, you carry the excess heads you’ve gained into the next exchange as momentum. [B]Example[/B] [I]Al and Bob are eager to fight, swords drawn and ready to go. Al is an journeyman warrior; he knows it’s dangerous to pretend Bob doesn’t have a sword and just try to whack him. Al realizes he must gain a tactical advantage first. Al enters offensive posture and engages Bob. [I]Al flips 10 coins, the number equal to his engagement skill with his sword (there are no modifiers or momentum at this point). He gets 7 heads. Bob elects to parry and flips 10 coins, the number equal to his parry skill with his sword. Bob gets 5 heads. Because Al has engaged Bob, Al has gained momentum, a representation that Bob's ability to defend himself has been reduced[/I].[/I] [B]Notes[/B] Proceed to [URL='https://www.enworld.org/threads/help-wanted-fans-of-combat-mechanics.681604/post-8356265'][B][U]Momentum[/U][/B][/URL] or return to the [URL='https://www.enworld.org/threads/help-wanted-fans-of-combat-mechanics.681604/post-8352645'][B][U]Table of Contents[/U][/B][/URL].[/JUSTIFY] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Help Wanted - Fans of Combat Mechanics
Top