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Help Wanted - Fans of Combat Mechanics
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<blockquote data-quote="Sam Crow" data-source="post: 8356315" data-attributes="member: 7031709"><p style="text-align: justify"><strong><u>Attacking - Commitments</u></strong></p> <p style="text-align: justify"><strong></strong></p> <p style="text-align: justify"><strong>Description</strong></p> <p style="text-align: justify"></p> <p style="text-align: justify">A commitment or committed strike is when you actually try to land a blow on your opponent's body.</p> <p style="text-align: justify"></p> <p style="text-align: justify">It has to be done at the right time. Strike too late and you miss your opportunity; strike too soon and you leave yourself exposed for a deadly counterstrike. When you commit to a strike you do just that; you go all in.</p> <p style="text-align: justify"></p> <p style="text-align: justify">Committing to a strike works with the same basic mechanic as every other maneuver, and goes as follows:</p> <ul> <li data-xf-list-type="ul"><p style="text-align: justify">You declare a specific target area on your opponent's body (more on these, later), usually an area that is minimally armored.</p> </li> <li data-xf-list-type="ul"><p style="text-align: justify">You flip a number of coins equal to your strike skill <em>plus</em> any momentum you’ve built to that point <em>plus/minus</em> any situational modifiers.</p> </li> <li data-xf-list-type="ul"><p style="text-align: justify">Meanwhile, your opponent flips coins applicable to the opposing defensive maneuver he chooses <em>plus</em> the rated difficulty of the body part you've chosen (again, more on these, later).</p> </li> <li data-xf-list-type="ul"><p style="text-align: justify">If you get more heads than he does, your strike has landed and the consequences will be addressed in the <strong><u>Trauma</u></strong> section.</p> </li> <li data-xf-list-type="ul"><p style="text-align: justify">If you get less heads than he does, your strike has missed and you are exposed.</p> </li> </ul> <p style="text-align: justify">Exposed means that you cannot make any defensive maneuver for the instant following your failed attack. Your opponent can immediately attack you and you cannot block, parry, or evade it. Note that he need not counterattack you to do so and, therefore, he can attack you by having avoided your strike any way he chooses.</p> <p style="text-align: justify"></p> <p style="text-align: justify">Thus, it's quite important to put yourself in the best possible position (<em>i.e. </em>have the most coins available to flip) when you commit to a strike. Example A will demonstrate the danger of trying to strike an opponent before you've gained positional advantage through momentum. Here again, the example will use target difficulty which will be explained in a later section.</p> <p style="text-align: justify"></p> <p style="text-align: justify"><strong>Example A</strong></p> <p style="text-align: justify"></p> <p style="text-align: justify"><em>Al and Bob square off to begin combat. Al elects to attack and Bob drops into defensive posture. In the very first exchange, Al is feeling reckless and immediately commits to a strike. He select's Bob's unarmored lead shin as a target. Bob elects to evade.</em></p> <p style="text-align: justify"><em></em></p> <p style="text-align: justify"><em>Al has 10 coins available to him for his strike; there are no situational modifiers and he has not built any momentum. He flips 10 coins and gets 5 heads. Bob has 12 coins available to him for his evasion; 10 for his evasion skill and 2 for the difficulty of Al having targeted his lead shin. He flips 12 coins and gets 6 heads.</em></p> <p style="text-align: justify"><em></em></p> <p style="text-align: justify"><em>Bob has won the exchange, slipping deftly back and to the right as Al's sword sails short of its target. Because he committed to strike, Al is exposed in the following instant, being ever-so-slightly too forward with his sword too ever-so-slightly too low.</em></p> <p style="text-align: justify"><em></em></p> <p style="text-align: justify"><em>Bob immediately strikes at Al's head. He has 10 coins available to him, just as Al did when he chose to strike. However, because he is exposed from his failed strike, Al cannot attempt to parry, block, or evade. Thus, Al can only flip 3 coins for the difficulty of Bob trying to his head. The result is a 10 to 3 advantage for Bob's strike. If Al isn't wearing a helmet, that might be the end of him.</em></p> <p style="text-align: justify"></p> <p style="text-align: justify">Example B will demonstrate the same scenario, but will assume that Al has built up some momentum, first. Instead of foolishly taking a whack at Bob's leg first thing like he did, above, Al will engage Bob as described in <strong><u>Attacking - Engagement</u></strong> and <strong><u>Attacking - Momentum</u></strong>.</p> <p style="text-align: justify"></p> <p style="text-align: justify"><strong>Example B</strong></p> <p style="text-align: justify"></p> <p style="text-align: justify"><em>It's the third exchange in the combat and Al has been on the attack, this time engaging Bob to break down his defense before striking him. He defeated Bob's parry by 2 in the first exchange. Using the momentum from that exchange, he engaged again and defeated Bob's parry by 4 in the second exchange.</em></p> <p style="text-align: justify"><em></em></p> <p style="text-align: justify"><em>Having built up 6 momentum, Al elects to commit to a strike as he did in Example A. However, now Al now strikes with 16 coins, the sum of his 10 strike skill plus his 6 momentum.</em></p> <p style="text-align: justify"><em></em></p> <p style="text-align: justify"><em>Meanwhile - just as in Example A - <em>Bob has 12 coins available to him for his evasion; 10 for his evasion skill and 2 for the difficulty of Al's targeting his lower left leg.</em></em></p> <p style="text-align: justify"><em><em></em></em></p> <p style="text-align: justify"><em><em>Al flips his 16 coins and scores 8 heads. Bob flips his 12 coins and scores 6 heads. Al's sword slashes into Bob's unarmored lead shin with 2 points. We'll see later that the heft of using a longsword will triple those two points and cause quite a bit of trauma to Bob's poor leg.</em></em></p> <p style="text-align: justify"></p> <p style="text-align: justify"><strong>Notes</strong></p> <p style="text-align: justify"></p> <p style="text-align: justify">Continue to <a href="https://www.enworld.org/threads/help-wanted-fans-of-combat-mechanics.681604/post-8356691" target="_blank"><strong><u>Defending - Defensive Posture</u></strong></a> or return to the <a href="https://www.enworld.org/threads/help-wanted-fans-of-combat-mechanics.681604/post-8352645" target="_blank"><strong><u>Table of Contents</u></strong></a>.</p></blockquote><p></p>
[QUOTE="Sam Crow, post: 8356315, member: 7031709"] [JUSTIFY][B][U]Attacking - Commitments[/U] Description[/B] A commitment or committed strike is when you actually try to land a blow on your opponent's body. It has to be done at the right time. Strike too late and you miss your opportunity; strike too soon and you leave yourself exposed for a deadly counterstrike. When you commit to a strike you do just that; you go all in. Committing to a strike works with the same basic mechanic as every other maneuver, and goes as follows:[/JUSTIFY] [LIST] [*][JUSTIFY]You declare a specific target area on your opponent's body (more on these, later), usually an area that is minimally armored.[/JUSTIFY] [*][JUSTIFY]You flip a number of coins equal to your strike skill [I]plus[/I] any momentum you’ve built to that point [I]plus/minus[/I] any situational modifiers.[/JUSTIFY] [*][JUSTIFY]Meanwhile, your opponent flips coins applicable to the opposing defensive maneuver he chooses [I]plus[/I] the rated difficulty of the body part you've chosen (again, more on these, later).[/JUSTIFY] [*][JUSTIFY]If you get more heads than he does, your strike has landed and the consequences will be addressed in the [B][U]Trauma[/U][/B] section.[/JUSTIFY] [*][JUSTIFY]If you get less heads than he does, your strike has missed and you are exposed.[/JUSTIFY] [/LIST] [JUSTIFY]Exposed means that you cannot make any defensive maneuver for the instant following your failed attack. Your opponent can immediately attack you and you cannot block, parry, or evade it. Note that he need not counterattack you to do so and, therefore, he can attack you by having avoided your strike any way he chooses. Thus, it's quite important to put yourself in the best possible position ([I]i.e. [/I]have the most coins available to flip) when you commit to a strike. Example A will demonstrate the danger of trying to strike an opponent before you've gained positional advantage through momentum. Here again, the example will use target difficulty which will be explained in a later section. [B]Example A[/B] [I]Al and Bob square off to begin combat. Al elects to attack and Bob drops into defensive posture. In the very first exchange, Al is feeling reckless and immediately commits to a strike. He select's Bob's unarmored lead shin as a target. Bob elects to evade. Al has 10 coins available to him for his strike; there are no situational modifiers and he has not built any momentum. He flips 10 coins and gets 5 heads. Bob has 12 coins available to him for his evasion; 10 for his evasion skill and 2 for the difficulty of Al having targeted his lead shin. He flips 12 coins and gets 6 heads. Bob has won the exchange, slipping deftly back and to the right as Al's sword sails short of its target. Because he committed to strike, Al is exposed in the following instant, being ever-so-slightly too forward with his sword too ever-so-slightly too low. Bob immediately strikes at Al's head. He has 10 coins available to him, just as Al did when he chose to strike. However, because he is exposed from his failed strike, Al cannot attempt to parry, block, or evade. Thus, Al can only flip 3 coins for the difficulty of Bob trying to his head. The result is a 10 to 3 advantage for Bob's strike. If Al isn't wearing a helmet, that might be the end of him.[/I] Example B will demonstrate the same scenario, but will assume that Al has built up some momentum, first. Instead of foolishly taking a whack at Bob's leg first thing like he did, above, Al will engage Bob as described in [B][U]Attacking - Engagement[/U][/B] and [B][U]Attacking - Momentum[/U][/B]. [B]Example B[/B] [I]It's the third exchange in the combat and Al has been on the attack, this time engaging Bob to break down his defense before striking him. He defeated Bob's parry by 2 in the first exchange. Using the momentum from that exchange, he engaged again and defeated Bob's parry by 4 in the second exchange. Having built up 6 momentum, Al elects to commit to a strike as he did in Example A. However, now Al now strikes with 16 coins, the sum of his 10 strike skill plus his 6 momentum. Meanwhile - just as in Example A - [I]Bob has 12 coins available to him for his evasion; 10 for his evasion skill and 2 for the difficulty of Al's targeting his lower left leg. Al flips his 16 coins and scores 8 heads. Bob flips his 12 coins and scores 6 heads. Al's sword slashes into Bob's unarmored lead shin with 2 points. We'll see later that the heft of using a longsword will triple those two points and cause quite a bit of trauma to Bob's poor leg.[/I][/I] [B]Notes[/B] Continue to [URL='https://www.enworld.org/threads/help-wanted-fans-of-combat-mechanics.681604/post-8356691'][B][U]Defending - Defensive Posture[/U][/B][/URL] or return to the [URL='https://www.enworld.org/threads/help-wanted-fans-of-combat-mechanics.681604/post-8352645'][B][U]Table of Contents[/U][/B][/URL].[/JUSTIFY] [/QUOTE]
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