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Help wanted: Five-room dungeon for two level 1 5E/RPG beginners
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<blockquote data-quote="GMMichael" data-source="post: 7572632" data-attributes="member: 6685730"><p>"Thanks, but we're level 1. Are you trying to get us killed?"</p><p></p><p></p><p>According to the rule "Because: Players," that mirror will get smashed before it can reveal another keyhole. You're going to have to throw out a big, glowing bone: "as you approach the mirror to (do whatever), you see something sparkling on the far side of the room, that you couldn't see before you looked in the mirror."</p><p></p><p>Also, if your boss encounter is required to be a fight, the other encounters should be different types. You have a mirror puzzle, a card-game puzzle (hand waived?)...I would toss in a social conflict. Like, the NPC gambler loses the card game, and grabs the key and walks off before your PCs can collect their winnings. Hopefully, the presence of bouncers/watchmen indicate that fighting isn't a good idea, so a little persuasion will be needed to get that shiny key.</p></blockquote><p></p>
[QUOTE="GMMichael, post: 7572632, member: 6685730"] "Thanks, but we're level 1. Are you trying to get us killed?" According to the rule "Because: Players," that mirror will get smashed before it can reveal another keyhole. You're going to have to throw out a big, glowing bone: "as you approach the mirror to (do whatever), you see something sparkling on the far side of the room, that you couldn't see before you looked in the mirror." Also, if your boss encounter is required to be a fight, the other encounters should be different types. You have a mirror puzzle, a card-game puzzle (hand waived?)...I would toss in a social conflict. Like, the NPC gambler loses the card game, and grabs the key and walks off before your PCs can collect their winnings. Hopefully, the presence of bouncers/watchmen indicate that fighting isn't a good idea, so a little persuasion will be needed to get that shiny key. [/QUOTE]
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Help wanted: Five-room dungeon for two level 1 5E/RPG beginners
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