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HELP WANTED - my game tonight
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<blockquote data-quote="Catavarie" data-source="post: 2179114" data-attributes="member: 30451"><p>We first off I suggest getting small "HourGlass" one that runs for about 30 seconds (These can usually be found at a game store for about a buck), if the players haven't decided on a course of action by that time the Opponents get an attack, and everytime it comes to a players turn just turn the glass over, when the sand runs out the opponents get an attack</p><p> </p><p>Secondly for Big & Uglies, Use your imagination, Come up with a Criminal Gang that the players made mad at some point wheither they know it or not...Kinda like in The Usual Suspects, they all upset Kizer Sozei but none of them knew it till they were told, Just make a group of Cookie cutter badies, and have them mention their Boss, you can flesh out the boss for your next session and it gives them another subplot within the plot sorta speak.</p><p> </p><p>Hot pursuit sounds like a great idea, but don't force it on your players, if they decide to run before the Opponents decide to let them go then a chase is a great bit for adding in tension and drama, but if you players happen to be stubborn, as players often are, then have the opoonents leave them all standing there at 1 hp each, that's always good for teaching a bit of humiliation.</p></blockquote><p></p>
[QUOTE="Catavarie, post: 2179114, member: 30451"] We first off I suggest getting small "HourGlass" one that runs for about 30 seconds (These can usually be found at a game store for about a buck), if the players haven't decided on a course of action by that time the Opponents get an attack, and everytime it comes to a players turn just turn the glass over, when the sand runs out the opponents get an attack Secondly for Big & Uglies, Use your imagination, Come up with a Criminal Gang that the players made mad at some point wheither they know it or not...Kinda like in The Usual Suspects, they all upset Kizer Sozei but none of them knew it till they were told, Just make a group of Cookie cutter badies, and have them mention their Boss, you can flesh out the boss for your next session and it gives them another subplot within the plot sorta speak. Hot pursuit sounds like a great idea, but don't force it on your players, if they decide to run before the Opponents decide to let them go then a chase is a great bit for adding in tension and drama, but if you players happen to be stubborn, as players often are, then have the opoonents leave them all standing there at 1 hp each, that's always good for teaching a bit of humiliation. [/QUOTE]
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