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HELP WANTED - my game tonight
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<blockquote data-quote="Desdichado" data-source="post: 2179183" data-attributes="member: 2205"><p>Hey, great idea! I know I've got those for several boardgames, I can raid one for the hourglass without any problem.</p><p></p><p>I think that's crucial; I do need to really ratchet up the creepiness factor as they get closer to Bartomeu's Bluff. The game has edged ever so slightly towards conventional wilderness travel, which is not really what I'm looking for.</p><p></p><p>Well, both. I do play in a fairly dim room, with the main light off and only the dimmer lamps used for lighting, and I do have my "Spooky RPG" soundtrack of mp3s ripped to CD (mostly from spooky movies like <em>Sleepy Hollow</em> or <em>Signs</em> and stuff) in the background, if I remember to keep it on. But you're right; I need to be more conscious of evoking atmosphere. But I am also looking for techniques. I want my combats to revert back to desperate, frenetic action, with the players confused and scared rather than coldly calculating and overly tactical. Luckily, my players have expressed a desire for that as well, so I need to find ways to make that happen.</p><p></p><p>Heheh. <a href="https://www.enworld.org/index.php?threads/106770/" target="_blank">Shoggoth's</a> don't get near enough use, IMO. I'm really feeling that vibe again after picking up <em>Lords of Madness</em> over the weekend. Lots of great stuff I can use in there.</p></blockquote><p></p>
[QUOTE="Desdichado, post: 2179183, member: 2205"] Hey, great idea! I know I've got those for several boardgames, I can raid one for the hourglass without any problem. I think that's crucial; I do need to really ratchet up the creepiness factor as they get closer to Bartomeu's Bluff. The game has edged ever so slightly towards conventional wilderness travel, which is not really what I'm looking for. Well, both. I do play in a fairly dim room, with the main light off and only the dimmer lamps used for lighting, and I do have my "Spooky RPG" soundtrack of mp3s ripped to CD (mostly from spooky movies like [i]Sleepy Hollow[/i] or [i]Signs[/i] and stuff) in the background, if I remember to keep it on. But you're right; I need to be more conscious of evoking atmosphere. But I am also looking for techniques. I want my combats to revert back to desperate, frenetic action, with the players confused and scared rather than coldly calculating and overly tactical. Luckily, my players have expressed a desire for that as well, so I need to find ways to make that happen. Heheh. [URL="https://www.enworld.org/index.php?threads/106770/"]Shoggoth's[/URL] don't get near enough use, IMO. I'm really feeling that vibe again after picking up [i]Lords of Madness[/i] over the weekend. Lots of great stuff I can use in there. [/QUOTE]
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