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Help wanted: Spellcaster Tactics (my players -- out!)
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<blockquote data-quote="Tiberius" data-source="post: 2674561" data-attributes="member: 1376"><p>Well, there aren't a whole lot of good necromancer prestiege classes. Maybe Pale Master, but I recall that one to have less than full caster progression. Since you're playing in the Realms, Red Wizard is always a reasonable choice. You mention that Illusion is his banned school. Remember that if you're playing 3.5, all specialists have 2 banned schools. Unless they're Red Wizards, in which case they have 3, or diviners who have but 1. This can be mitigated by a 3-feat chain from Lost Empires of Faerun (Spell Easement, Item Easement, School Easement). Libris Mortis has some interesting things for necromancers, so if you have that handy you might want to check it out. Though now that I think about it, the Red Wizards don't take dwarves. Forgot he was a dwarf! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>As for forbidden schools, that's a toughie. I note that you don't have a whole lot in the way of Evocation spells above 3rd level, if any, so that would be a good school to choose for your 3rd forbidden school if you took Red Wizard. I notice that you have a lot of points in stuff like Craft (Blacksmithing) and Craft (Stoneworking). While this is fitting for a dwarf, Use Magic Device is almost mandatory for a specialist wizard these days. I'd suggest tossing the nonessential Craft and Profession skills in favor of UMD. It's cross-class for a wizzie by default, but is a class skill for Wild Mages, if you went for that PrC. See Complete Arcane for its details. UMD would get you around the banned schools pretty well, as using wands and staves would only be a DC 20 roll. Also, you'd be able to use any fun divine spells you came across. A wand of Cure Critical Wounds or Rusting Grasp would make for a nice surprise, as would a scroll of Antilife Shell. Especially if it were combined with Protection from Arrows or Stoneskin.</p><p></p><p>This guy NEEDS False Life on his spell list. 1d10+10 temporary hit points? Sweet.</p></blockquote><p></p>
[QUOTE="Tiberius, post: 2674561, member: 1376"] Well, there aren't a whole lot of good necromancer prestiege classes. Maybe Pale Master, but I recall that one to have less than full caster progression. Since you're playing in the Realms, Red Wizard is always a reasonable choice. You mention that Illusion is his banned school. Remember that if you're playing 3.5, all specialists have 2 banned schools. Unless they're Red Wizards, in which case they have 3, or diviners who have but 1. This can be mitigated by a 3-feat chain from Lost Empires of Faerun (Spell Easement, Item Easement, School Easement). Libris Mortis has some interesting things for necromancers, so if you have that handy you might want to check it out. Though now that I think about it, the Red Wizards don't take dwarves. Forgot he was a dwarf! :) As for forbidden schools, that's a toughie. I note that you don't have a whole lot in the way of Evocation spells above 3rd level, if any, so that would be a good school to choose for your 3rd forbidden school if you took Red Wizard. I notice that you have a lot of points in stuff like Craft (Blacksmithing) and Craft (Stoneworking). While this is fitting for a dwarf, Use Magic Device is almost mandatory for a specialist wizard these days. I'd suggest tossing the nonessential Craft and Profession skills in favor of UMD. It's cross-class for a wizzie by default, but is a class skill for Wild Mages, if you went for that PrC. See Complete Arcane for its details. UMD would get you around the banned schools pretty well, as using wands and staves would only be a DC 20 roll. Also, you'd be able to use any fun divine spells you came across. A wand of Cure Critical Wounds or Rusting Grasp would make for a nice surprise, as would a scroll of Antilife Shell. Especially if it were combined with Protection from Arrows or Stoneskin. This guy NEEDS False Life on his spell list. 1d10+10 temporary hit points? Sweet. [/QUOTE]
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