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Help Wanted with ideas for Chapter 3 (levels 9-14) of my campaign
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<blockquote data-quote="Michael Morris" data-source="post: 3124484" data-attributes="member: 87"><p>100' through a room filled with 300 people is. You can't run through an assembled crowd. The party's sorcerer is a living torch and has none of the spells you mention. The cleric doesn't routinely prepare dispel magic (though he should, I've never pointed this out to him - not my character to play). That wouldn't matter, a chaos orb is a minor artifact which cannot have it's effect dispelled. It can be stopped with an antimagic shell or a mordenkainen's disjunction.</p><p></p><p>Again, I don't know if they'll try anything you mention. They may very well. A problem though - at least until he drops the chaos orb Triel has a right to be there. They are all commoners and will be attacked by the guard if they attempt to interfere up to the moment the guard realizes Triel is the real threat.</p><p></p><p>Triel is a real pain though - a 5th level wizard 8th level blue mage. If the party where to try to get off a counter he was aware of he'd block it with a casting of <em>force of will</em>. As any Magic: The Gathering player will tell you, getting into a counterspell war with a dedicated blue mage is just asking to get pwned.</p></blockquote><p></p>
[QUOTE="Michael Morris, post: 3124484, member: 87"] 100' through a room filled with 300 people is. You can't run through an assembled crowd. The party's sorcerer is a living torch and has none of the spells you mention. The cleric doesn't routinely prepare dispel magic (though he should, I've never pointed this out to him - not my character to play). That wouldn't matter, a chaos orb is a minor artifact which cannot have it's effect dispelled. It can be stopped with an antimagic shell or a mordenkainen's disjunction. Again, I don't know if they'll try anything you mention. They may very well. A problem though - at least until he drops the chaos orb Triel has a right to be there. They are all commoners and will be attacked by the guard if they attempt to interfere up to the moment the guard realizes Triel is the real threat. Triel is a real pain though - a 5th level wizard 8th level blue mage. If the party where to try to get off a counter he was aware of he'd block it with a casting of [i]force of will[/i]. As any Magic: The Gathering player will tell you, getting into a counterspell war with a dedicated blue mage is just asking to get pwned. [/QUOTE]
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Help Wanted with ideas for Chapter 3 (levels 9-14) of my campaign
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