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Help - Way of the Wicked character having cold feet (spoilers!)
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<blockquote data-quote="Celebrim" data-source="post: 6517492" data-attributes="member: 4937"><p>How do you think everyone is going to feel if a player wants to get off the railroad? Do you think the other players can control themselves to respond to this IC, or do you think this is likely to break out into OOC conflict?</p><p></p><p>How prepared are you to ad hoc a sandbox when you thought you had the nice easy job of train conductor?</p><p></p><p>At the very least you should say, "Ok. Fine, treachery is an expected part of being evil. However, I must warn you that if your treachery is discovered I will take no action and use no DM force to protect you from your fellow players, who are playing entirely ruthless characters that won't blink at killing someone who gets in their way."</p><p></p><p>Honestly, I consider this sort of play a good thing, it just may be really disruptive if you thought the story was on rails and aren't prepared to deal with changes to the story. However, as a DM, I'd never really want to get in the way of a player taking the story seriously. If a player is bothered by the slaughtering of the innocent and they are actually taking the story that seriously, then I consider it a good thing.</p><p></p><p>One thing you should consider if you really think this is going to cause problems is to ask the player to think about the process and consequences of becoming evil, and to play out that process. That process is going to include the discarding of scruples, and the steeling oneself against any feelings of compassion, pity, mercy, or loyalty. There is the possibility of some really good character development here if your group is into literary depth and melodrama. </p><p></p><p>Unfortunately, to be frank, in my experience 75% of all players cannot play anyone but themselves. If you are playing an evil campaign with one or more people who are actually scrupled, chances are you will have table conflict because chances are they won't be able to give up those scruples any more than you can easily get the someone without them to play noble heroes instead of murder hobos. Most players get by by having no particularly strong feelings one way or another, so that regardless of their behavior, they are just playing for a team and are loyal to the 'white hats' or 'black hats' even if their behavior of the character doesn't strictly speaking follow suit. The ability to distance yourself from the character and hold the character's stance rather than your own, and to hold contrary stances if you are a different character is a developed skill. And most of the players that have that skill end up being GMs.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 6517492, member: 4937"] How do you think everyone is going to feel if a player wants to get off the railroad? Do you think the other players can control themselves to respond to this IC, or do you think this is likely to break out into OOC conflict? How prepared are you to ad hoc a sandbox when you thought you had the nice easy job of train conductor? At the very least you should say, "Ok. Fine, treachery is an expected part of being evil. However, I must warn you that if your treachery is discovered I will take no action and use no DM force to protect you from your fellow players, who are playing entirely ruthless characters that won't blink at killing someone who gets in their way." Honestly, I consider this sort of play a good thing, it just may be really disruptive if you thought the story was on rails and aren't prepared to deal with changes to the story. However, as a DM, I'd never really want to get in the way of a player taking the story seriously. If a player is bothered by the slaughtering of the innocent and they are actually taking the story that seriously, then I consider it a good thing. One thing you should consider if you really think this is going to cause problems is to ask the player to think about the process and consequences of becoming evil, and to play out that process. That process is going to include the discarding of scruples, and the steeling oneself against any feelings of compassion, pity, mercy, or loyalty. There is the possibility of some really good character development here if your group is into literary depth and melodrama. Unfortunately, to be frank, in my experience 75% of all players cannot play anyone but themselves. If you are playing an evil campaign with one or more people who are actually scrupled, chances are you will have table conflict because chances are they won't be able to give up those scruples any more than you can easily get the someone without them to play noble heroes instead of murder hobos. Most players get by by having no particularly strong feelings one way or another, so that regardless of their behavior, they are just playing for a team and are loyal to the 'white hats' or 'black hats' even if their behavior of the character doesn't strictly speaking follow suit. The ability to distance yourself from the character and hold the character's stance rather than your own, and to hold contrary stances if you are a different character is a developed skill. And most of the players that have that skill end up being GMs. [/QUOTE]
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Help - Way of the Wicked character having cold feet (spoilers!)
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