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HELP?! What can I do to convice a DM to use PSI in his game?
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<blockquote data-quote="ph0rk" data-source="post: 1502920" data-attributes="member: 16266"><p>No no, and no. The rifle used in your example requires the existence of a certain tech level, and the manufacturing base to make it. Psionics has no such requirement, as a Psion is inherently pulling from within (and does a much better job of it than the sorceror imho. How can you be pulling magic from within if you still need bat-poo for a fireball? pfeh!). Psions do not require the invention of assembly-line manufacture, or replaceable parts, as does a high-powered rifle.</p><p></p><p>Your entire line of argument sounds much like someone who hasn't even attempted to read the rules as they currently stand. I'll admit I for one hated psionics in 2nd edition; they were tacked on and unbalanced. They were grossly underpowered in 3.0; but noone seems to recall that. in 3.5 I think they are about right, though a wizard or sorceror will out nuke and out utility (respectively) a psion any day of the week. If you don't believe me make your best 3.5 psion and I'll show you how.</p><p></p><p>And just because one particular individual chose your rifle example as their discussion point doesn't make it any more valid. The idea is sort of an inverted ad hominem argument, and it just doesn't hold.</p><p></p><p></p><p>Back to the original poster, i would try to ask the players what in particular they dislike about psionics, and to deal with it in that way. Chances are they haven't even read the new handbook. If after discussion they still are stubborn bastards, I'd either play the almost-psionic sorceror I mentioned before, or tell them to go to hell; whichever you prefer.</p><p></p><p>-----------</p><p>edit: typo</p></blockquote><p></p>
[QUOTE="ph0rk, post: 1502920, member: 16266"] No no, and no. The rifle used in your example requires the existence of a certain tech level, and the manufacturing base to make it. Psionics has no such requirement, as a Psion is inherently pulling from within (and does a much better job of it than the sorceror imho. How can you be pulling magic from within if you still need bat-poo for a fireball? pfeh!). Psions do not require the invention of assembly-line manufacture, or replaceable parts, as does a high-powered rifle. Your entire line of argument sounds much like someone who hasn't even attempted to read the rules as they currently stand. I'll admit I for one hated psionics in 2nd edition; they were tacked on and unbalanced. They were grossly underpowered in 3.0; but noone seems to recall that. in 3.5 I think they are about right, though a wizard or sorceror will out nuke and out utility (respectively) a psion any day of the week. If you don't believe me make your best 3.5 psion and I'll show you how. And just because one particular individual chose your rifle example as their discussion point doesn't make it any more valid. The idea is sort of an inverted ad hominem argument, and it just doesn't hold. Back to the original poster, i would try to ask the players what in particular they dislike about psionics, and to deal with it in that way. Chances are they haven't even read the new handbook. If after discussion they still are stubborn bastards, I'd either play the almost-psionic sorceror I mentioned before, or tell them to go to hell; whichever you prefer. ----------- edit: typo [/QUOTE]
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HELP?! What can I do to convice a DM to use PSI in his game?
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