blargney the second
blargney the minute's son
I've run a few adventures in a new campaign and the PCs now have in their hands a small arcane locked box. Here's the problem: I don't know what's inside, nor how to use it to further the plot that they're currently taking part of.
A quick rundown of what's happened so far:
Part 1:
1) Some monsters took over a lighthouse and lit a false beacon a ways down the cliff.
2) A ship transporting the box fell prey to the trap and ran into the reef.
3) The PCs went onboard looking for salvage, but instead got waylaid by a rope demon and a carnivorous seaweed creature.
4) The lighthouse monsters recuperated the booty from the wreckage, then fenced it through some pirate associates. (including the box)
5) The PCs found out about the false beacon, then cleared out the lighthouse.
Part 2:
1) A dwarf was waiting for the (now sunk) ship to deliver the box and then transport something to a city up the coast.
2) The pirates opened the box, and its contents caused them to go watch the dwarf.
3) The dwarf hired the PCs to transport his cargo.
4) Doppelganger shenanigans got some pirates on board the PCs' ship.
5) The pirates attacked the ship very unsuccessfully.
6) In return, the PCs raided the pirate lair and found the box.
7) The PCs delivered the dwarf's cargo.
Explanation: (as much as I've got...)
The ship that sank belongs to some demon-worshippers that want to kill the god of the sea and replace him with a demon. The dwarf is allied with them. The pirates caught wind of the plot from whatever's in the box and actually wanted to do the right thing by preventing the dwarf's cargo from reaching its destination.
Here are my questions:
1) What's in the box?
2) What did the PCs deliver?
3) Where do I go from here?
Thanks in advance!
-blarg
A quick rundown of what's happened so far:
Part 1:
1) Some monsters took over a lighthouse and lit a false beacon a ways down the cliff.
2) A ship transporting the box fell prey to the trap and ran into the reef.
3) The PCs went onboard looking for salvage, but instead got waylaid by a rope demon and a carnivorous seaweed creature.
4) The lighthouse monsters recuperated the booty from the wreckage, then fenced it through some pirate associates. (including the box)
5) The PCs found out about the false beacon, then cleared out the lighthouse.
Part 2:
1) A dwarf was waiting for the (now sunk) ship to deliver the box and then transport something to a city up the coast.
2) The pirates opened the box, and its contents caused them to go watch the dwarf.
3) The dwarf hired the PCs to transport his cargo.
4) Doppelganger shenanigans got some pirates on board the PCs' ship.
5) The pirates attacked the ship very unsuccessfully.
6) In return, the PCs raided the pirate lair and found the box.
7) The PCs delivered the dwarf's cargo.
Explanation: (as much as I've got...)
The ship that sank belongs to some demon-worshippers that want to kill the god of the sea and replace him with a demon. The dwarf is allied with them. The pirates caught wind of the plot from whatever's in the box and actually wanted to do the right thing by preventing the dwarf's cargo from reaching its destination.
Here are my questions:
1) What's in the box?
2) What did the PCs deliver?
3) Where do I go from here?
Thanks in advance!
-blarg