I find myself in a bind. I am joining a game later today and still haven't decided on a character. The party consists of a Necromancer Wizard, Light Cleric, Shadow Monk, Assassin Rogue, and a ranged Archer Ranger.
So clearly a tank/melee character is in order.
However, I find myself unable to narrow down what type of character to play. I generally find fighters to be...dull. Ability wise, I can't help but feel distaste for a character who's only good at hitting things. That being said, if anyone can present an interesting twist to what i consider a dull class, I'd love to hear it.
I'm more inclined towards some kind of gish build; if I'm going to hit things, it would be nice to have some magic to make it fun.
We rolled our stats, and mine are: 16, 14, 13, 12, 12, 12.
Does anyone have any ideas? I'm kind of hurting for a character concept, and would hate to show up to teh gaming table without a character.
So clearly a tank/melee character is in order.
However, I find myself unable to narrow down what type of character to play. I generally find fighters to be...dull. Ability wise, I can't help but feel distaste for a character who's only good at hitting things. That being said, if anyone can present an interesting twist to what i consider a dull class, I'd love to hear it.
I'm more inclined towards some kind of gish build; if I'm going to hit things, it would be nice to have some magic to make it fun.

We rolled our stats, and mine are: 16, 14, 13, 12, 12, 12.
Does anyone have any ideas? I'm kind of hurting for a character concept, and would hate to show up to teh gaming table without a character.