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<blockquote data-quote="EzekielRaiden" data-source="post: 6665100" data-attributes="member: 6790260"><p>If you want a "tanky gish," it's...<em>very</em> hard to do worse than a Paladin. You have spells, and lots of them are specifically about making things hurt--much more focused on spell-sourced melee damage than the Eldritch Knight. Your oaths are arguably* the least controlling and best spelled-out they've ever been, compared to 3e or before which makes them substantially more flexible than you might think. You've still got the stereotypical "knight in shining armor" type, Devotion, but Ancients and Vengeance both provide interesting and flavorful twists on the classic idea too. Depending on your group's and DM's styles, you can kick just as much butt as the Fighter, without the overhead of maneuvers or extra attacks--smiting at least reads very simple, and (unless you use it when an enemy's already near death, but that's a problem with any expendable damage resource). You even get a moderately decent selection of spells, for those times you don't need to get Smite-happy <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt="(:" title="Smile (:" data-smilie="1"data-shortname="(:" />P), and some of the Oaths take it another step further.</p><p></p><p>And this is coming from someone who was <em>disappointed</em> in the 5e Paladin. (Though you should probably take that with a grain of salt; the analogy that comes to mind is that the 5e Paladin is a good vegetarian meal for someone who came in specifically wanting meat.)</p><p></p><p>*I say "arguably" because, well, 4e technically didn't have <em>oaths</em> at all, and technically didn't require <em>any</em> specific behavior other than starting out with the same alignment as your deity. Both are very freeing compared to the nebulous catch-22 oaths of yesteryear, just in different ways. But, as with a lot of things, 5e and 4e take sufficiently different stances that it's difficult to really compare them, hence the "compared to 3e or before."</p><p></p><p>Edit:</p><p>Another option, if you have a DM amenable to custom subclass creation, would be to try to work out an "Oath of the Stars"/"Mage-knight" subclass, something akin to the 3e Knight of the Weave prestige class. That is, a subclass that gives a slightly more Wizardly bent, perhaps adding classic combat-oriented spells, with a utility here or there, via the Oath spell list. Weaving together some of the other anti-mage related subclass features, plus a custom CD and some kind of capstone, and you'd have pretty much everything you need--Paladins get most of their goodies from the base class (and Oath spells, I suppose).</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 6665100, member: 6790260"] If you want a "tanky gish," it's...[I]very[/I] hard to do worse than a Paladin. You have spells, and lots of them are specifically about making things hurt--much more focused on spell-sourced melee damage than the Eldritch Knight. Your oaths are arguably* the least controlling and best spelled-out they've ever been, compared to 3e or before which makes them substantially more flexible than you might think. You've still got the stereotypical "knight in shining armor" type, Devotion, but Ancients and Vengeance both provide interesting and flavorful twists on the classic idea too. Depending on your group's and DM's styles, you can kick just as much butt as the Fighter, without the overhead of maneuvers or extra attacks--smiting at least reads very simple, and (unless you use it when an enemy's already near death, but that's a problem with any expendable damage resource). You even get a moderately decent selection of spells, for those times you don't need to get Smite-happy (:P), and some of the Oaths take it another step further. And this is coming from someone who was [I]disappointed[/I] in the 5e Paladin. (Though you should probably take that with a grain of salt; the analogy that comes to mind is that the 5e Paladin is a good vegetarian meal for someone who came in specifically wanting meat.) *I say "arguably" because, well, 4e technically didn't have [I]oaths[/I] at all, and technically didn't require [I]any[/I] specific behavior other than starting out with the same alignment as your deity. Both are very freeing compared to the nebulous catch-22 oaths of yesteryear, just in different ways. But, as with a lot of things, 5e and 4e take sufficiently different stances that it's difficult to really compare them, hence the "compared to 3e or before." Edit: Another option, if you have a DM amenable to custom subclass creation, would be to try to work out an "Oath of the Stars"/"Mage-knight" subclass, something akin to the 3e Knight of the Weave prestige class. That is, a subclass that gives a slightly more Wizardly bent, perhaps adding classic combat-oriented spells, with a utility here or there, via the Oath spell list. Weaving together some of the other anti-mage related subclass features, plus a custom CD and some kind of capstone, and you'd have pretty much everything you need--Paladins get most of their goodies from the base class (and Oath spells, I suppose). [/QUOTE]
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