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Help with 17th century Europe adventure plots!
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<blockquote data-quote="Fetfreak" data-source="post: 6300681" data-attributes="member: 6715498"><p>[MENTION=6697674]pickin_grinnin[/MENTION]</p><p></p><p>Awesome. I think I have good idea of what I want to introduce in the game and what not.</p><p></p><p>I also wanted to introduce a new minor mechanic to the game.</p><p></p><p>A system of belief and skepticism. The idea is that if you are a believer (of any sort) you can more easily fall under the influence of a <em>curse</em> even though they don't really exist. And this could result in manner of a strong headaches and mild fevers. In return a <em>blessing</em> from your favored spiritual guide (priest) would result in a beneficial effects like a moral boost in battle or saving throw. </p><p>A skeptic would receive different benefits and penalties through the game. Like a bonus to a saving throw against mind affecting drugs and so on.</p><p>All would be in realms of plausible I guess. I'm still working on it.</p></blockquote><p></p>
[QUOTE="Fetfreak, post: 6300681, member: 6715498"] [MENTION=6697674]pickin_grinnin[/MENTION] Awesome. I think I have good idea of what I want to introduce in the game and what not. I also wanted to introduce a new minor mechanic to the game. A system of belief and skepticism. The idea is that if you are a believer (of any sort) you can more easily fall under the influence of a [I]curse[/I] even though they don't really exist. And this could result in manner of a strong headaches and mild fevers. In return a [I]blessing[/I] from your favored spiritual guide (priest) would result in a beneficial effects like a moral boost in battle or saving throw. A skeptic would receive different benefits and penalties through the game. Like a bonus to a saving throw against mind affecting drugs and so on. All would be in realms of plausible I guess. I'm still working on it. [/QUOTE]
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