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Help with 19th level boss fight
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<blockquote data-quote="Charles Rampant" data-source="post: 7142801" data-attributes="member: 32659"><p>Oh, and as to the Antimagic Field, as asked by @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=6787650" target="_blank">Hemlock</a></u></strong></em>, the view I'm taking (in accord with the players - we sat and discussed it for like half an hour before they entered the dungeon) is:</p><p></p><p><strong>Things that work</strong></p><p></p><p>* Monk's magic hands - not a spell, an innate ability.</p><p>* Paladin and Cleric bonus weapon damage, on same logic as Monk hands.</p><p>* Lich's melee damage, on same logic.</p><p>* Paladin smites, as I understand from previous threads that it works fine in the field.</p><p>* Dragons, including breath weapons, since that's a different kind of magic. </p><p>* Int-based flight, as that's due to the astral plane.</p><p>* Monk's stunning fist and other base-class abilities - they're not affected by Magic Resistance, so it seems weird that anti-magic would affect them.</p><p>* No monsters will die just from entering the field, unless their statblock explicitly says so.</p><p></p><p><strong>Things that Don't work</strong></p><p></p><p>* Magic items, and all abilities derived from them - changes AC for the monk, for example.</p><p>* Spells.</p><p>* Githyanki psionic abilities - 5e seems to treat them as just spells with a different source. This one is crucial for the players, since otherwise Vlaakith can just <em>misty step</em> away from the field, so we clarified it early.</p><p>* The unhallow effect. This, combined with the Paladin smites working, means that actually the Paladin can do a lot of damage in melee, if the players try that route.</p><p>* The monk's elemental abilities.</p></blockquote><p></p>
[QUOTE="Charles Rampant, post: 7142801, member: 32659"] Oh, and as to the Antimagic Field, as asked by @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=6787650"]Hemlock[/URL][/U][/B][/I], the view I'm taking (in accord with the players - we sat and discussed it for like half an hour before they entered the dungeon) is: [B]Things that work[/B] * Monk's magic hands - not a spell, an innate ability. * Paladin and Cleric bonus weapon damage, on same logic as Monk hands. * Lich's melee damage, on same logic. * Paladin smites, as I understand from previous threads that it works fine in the field. * Dragons, including breath weapons, since that's a different kind of magic. * Int-based flight, as that's due to the astral plane. * Monk's stunning fist and other base-class abilities - they're not affected by Magic Resistance, so it seems weird that anti-magic would affect them. * No monsters will die just from entering the field, unless their statblock explicitly says so. [B]Things that Don't work[/B] * Magic items, and all abilities derived from them - changes AC for the monk, for example. * Spells. * Githyanki psionic abilities - 5e seems to treat them as just spells with a different source. This one is crucial for the players, since otherwise Vlaakith can just [I]misty step[/I] away from the field, so we clarified it early. * The unhallow effect. This, combined with the Paladin smites working, means that actually the Paladin can do a lot of damage in melee, if the players try that route. * The monk's elemental abilities. [/QUOTE]
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