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Help with 1st level adventure
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<blockquote data-quote="Baron Opal" data-source="post: 2510326" data-attributes="member: 10433"><p>The kobolds are colonists. They have either been kicked out of the tribe or the tribe became so large they split off to find new lands. After discovering this area they thought it would be perfect. Self contained, fresh water, plentiful game.</p><p></p><p>And then they discovered the ruins.</p><p></p><p>And, of course, a couple of them went exploring.</p><p></p><p>There is the basic ruins that harken back to a lost time. I'm getting an Ankor-Wat vibe from your description. This was a blessed place once, but when the Evil broke into the world this place was chosen as it's prison. The priests of [choose your gods] contained what they could not slay. Now, with the kobolds unwitting influence, the evil is breaking free.</p><p></p><p>The Evil corrupted the prison and the surrounding lands. So much so that the earth is starting to give way under the weight of the corruption. this is why the land looks like a crater. It will become a rift to the underworld in the next century if nothing is done.</p><p></p><p>I think an intelligent ooze would be cool. Add in an old flying parasites vibe from the original <u>Star Trek</u> and have some of the kolbolds be zombie like. They aren't really zombies, however, as they are animated by the "tiny" oozes that adhere to their back. just to confues things, the kolbold sorceror has <em>animated</em> some of their fallen brethren and animals to help contain the threat.</p><p></p><p>So, you have a dangerous ruin crawling with tiny oozes that crawl along walls and ceilings. Killable, but still dangerous. Magical and a few mechanical traps from the original denizens. Kobolds who are just looking for a new place to live and those who are composite beings that want to free the main BBEO.</p><p></p><p>Hope that helps.</p></blockquote><p></p>
[QUOTE="Baron Opal, post: 2510326, member: 10433"] The kobolds are colonists. They have either been kicked out of the tribe or the tribe became so large they split off to find new lands. After discovering this area they thought it would be perfect. Self contained, fresh water, plentiful game. And then they discovered the ruins. And, of course, a couple of them went exploring. There is the basic ruins that harken back to a lost time. I'm getting an Ankor-Wat vibe from your description. This was a blessed place once, but when the Evil broke into the world this place was chosen as it's prison. The priests of [choose your gods] contained what they could not slay. Now, with the kobolds unwitting influence, the evil is breaking free. The Evil corrupted the prison and the surrounding lands. So much so that the earth is starting to give way under the weight of the corruption. this is why the land looks like a crater. It will become a rift to the underworld in the next century if nothing is done. I think an intelligent ooze would be cool. Add in an old flying parasites vibe from the original [u]Star Trek[/u] and have some of the kolbolds be zombie like. They aren't really zombies, however, as they are animated by the "tiny" oozes that adhere to their back. just to confues things, the kolbold sorceror has [i]animated[/i] some of their fallen brethren and animals to help contain the threat. So, you have a dangerous ruin crawling with tiny oozes that crawl along walls and ceilings. Killable, but still dangerous. Magical and a few mechanical traps from the original denizens. Kobolds who are just looking for a new place to live and those who are composite beings that want to free the main BBEO. Hope that helps. [/QUOTE]
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