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Help with 1st level adventure
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<blockquote data-quote="Steverooo" data-source="post: 2510343" data-attributes="member: 9410"><p>Well, you might want to use the Kobold Miners, but make the Big Bad a SINGLE Allip, who is forcing them to open the Gate... Make good use of the Allip's <em>Intimidate</em> skill, and (if asked) the scared Kobolds can relate how the "Ghost" or "Spirit" drained their Shaman (Adept) of his magic, and drove him insane! Thus, they rush to do whatever the Allip wants, out of fear, and want to get rid of it.</p><p></p><p>The ruins could be of an ancient civilization that the Allip was a part of, in life. This need not be Human, or could even be Oriental. In any case, the Allip wants to open a "Gate" (as in Teleport Circle) to the Oriental lands.</p><p></p><p>Since you have no one with Turn Undead ability, the Allip should stick to intimidation, and having the Kobolds do its dirty work for it... The Allip is CR 3, so this should be a tough encounter, for the PCs. To even things up, a bit, don't let the Allip use its Wisdom Drain (too hard for first level PCs to recover from), make any and all traps non-lethal (snares that jerk you up by one ankle, leaving you hanging in the air, twenty feet up; Tanglefoot Bags that fall from the ceiling, entangling the PCs, etc). If you use a lot of Kobolds (enough to move the encounter up to CR 4), make sure the Shaman has a Wand of <em>Cure Light Wounds</em> that the PCs can find (and the Druid & Ranger make use of).</p><p></p><p>No big deal, if the PCs fail, as the Allip will simply use the Gate to go home, and disappear... except that the godlet will be displeased with the PCs! If the Allip is done in, the Shaman will reveal his wand, heal the PCs, and allow copying from his spellbook, to the Wizard and Warlock in the group. Then the Kobolds will re-bury the Gate, and their mine, and disappear from the game. All that remains will be a small grove of Bamboo, and a stream that disappears underground...</p><p></p><p> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Steverooo, post: 2510343, member: 9410"] Well, you might want to use the Kobold Miners, but make the Big Bad a SINGLE Allip, who is forcing them to open the Gate... Make good use of the Allip's [I]Intimidate[/I] skill, and (if asked) the scared Kobolds can relate how the "Ghost" or "Spirit" drained their Shaman (Adept) of his magic, and drove him insane! Thus, they rush to do whatever the Allip wants, out of fear, and want to get rid of it. The ruins could be of an ancient civilization that the Allip was a part of, in life. This need not be Human, or could even be Oriental. In any case, the Allip wants to open a "Gate" (as in Teleport Circle) to the Oriental lands. Since you have no one with Turn Undead ability, the Allip should stick to intimidation, and having the Kobolds do its dirty work for it... The Allip is CR 3, so this should be a tough encounter, for the PCs. To even things up, a bit, don't let the Allip use its Wisdom Drain (too hard for first level PCs to recover from), make any and all traps non-lethal (snares that jerk you up by one ankle, leaving you hanging in the air, twenty feet up; Tanglefoot Bags that fall from the ceiling, entangling the PCs, etc). If you use a lot of Kobolds (enough to move the encounter up to CR 4), make sure the Shaman has a Wand of [I]Cure Light Wounds[/I] that the PCs can find (and the Druid & Ranger make use of). No big deal, if the PCs fail, as the Allip will simply use the Gate to go home, and disappear... except that the godlet will be displeased with the PCs! If the Allip is done in, the Shaman will reveal his wand, heal the PCs, and allow copying from his spellbook, to the Wizard and Warlock in the group. Then the Kobolds will re-bury the Gate, and their mine, and disappear from the game. All that remains will be a small grove of Bamboo, and a stream that disappears underground... :D [/QUOTE]
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