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Help with 4e paragon path balance
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<blockquote data-quote="RangerWickett" data-source="post: 6234667" data-attributes="member: 63"><p>I am designing nine paragon paths for the ZEITGEIST adventure path, and I was hoping some people could lend their wisdom to help me ensure these are properly balanced and fun. </p><p></p><p>[ATTACH]60028[/ATTACH]</p><p></p><p>Each paragon path is affiliated with one of the nine character themes we created for the setting, which I generally describe as a fantasy setting undergoing the Industrial Revolution. Here are the themes, for reference.</p><p></p><p>Dockers are manual laborers who resent government and protest through a mix of street violence and populist art.</p><p></p><p>Eschatologists are philosophers who prepare for the end of the world, related to a dwarven doomsday movement that thinks technology will provoke a war to end all wars.</p><p></p><p>Gunsmiths are folks who make, tweak, and master their own firearms.</p><p></p><p>Martial Scientists graduated from universities where they studied warfare and combat with the rigor of chemists and physicists.</p><p></p><p>Skyseers are folk prophets who can see the future in the movement of the stars, and who are generally opposed to new technology displacing traditional superstitions.</p><p></p><p>Spirit Mediums use psychic powers -- a more scientific form of magic -- to communicate with the dead.</p><p></p><p>Technologists tinker with all sorts of mechanical devices, particularly constructs.</p><p></p><p>Vekeshi Mystics are members of a cult devoted to a dead goddess (whose death sort of kicked off the whole development of technology).</p><p></p><p>Yerasol Veterans are survivors of the last big war between the two main nations of the campaign. These veterans are usually publicly promoted as heroes to help raise morale, glossing over the actual suffering of real warfare.</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 6234667, member: 63"] I am designing nine paragon paths for the ZEITGEIST adventure path, and I was hoping some people could lend their wisdom to help me ensure these are properly balanced and fun. [ATTACH]60028._xfImport[/ATTACH] Each paragon path is affiliated with one of the nine character themes we created for the setting, which I generally describe as a fantasy setting undergoing the Industrial Revolution. Here are the themes, for reference. Dockers are manual laborers who resent government and protest through a mix of street violence and populist art. Eschatologists are philosophers who prepare for the end of the world, related to a dwarven doomsday movement that thinks technology will provoke a war to end all wars. Gunsmiths are folks who make, tweak, and master their own firearms. Martial Scientists graduated from universities where they studied warfare and combat with the rigor of chemists and physicists. Skyseers are folk prophets who can see the future in the movement of the stars, and who are generally opposed to new technology displacing traditional superstitions. Spirit Mediums use psychic powers -- a more scientific form of magic -- to communicate with the dead. Technologists tinker with all sorts of mechanical devices, particularly constructs. Vekeshi Mystics are members of a cult devoted to a dead goddess (whose death sort of kicked off the whole development of technology). Yerasol Veterans are survivors of the last big war between the two main nations of the campaign. These veterans are usually publicly promoted as heroes to help raise morale, glossing over the actual suffering of real warfare. [/QUOTE]
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