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Help with 5th level spells
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<blockquote data-quote="Tar-Edhel" data-source="post: 452755" data-attributes="member: 688"><p>Good day eveyone</p><p></p><p>My wizard just turned 9th level and I am kind of at a loss when comes the time to choose 5th level spell. This wizard is a transmuter (heading for the Archmage PrC with transmutation and charm as specialized school).</p><p></p><p>I was thinking about taking Teleport (always very useful) and Telekinesis. The problem is that on paper, TK seems pretty weak. Of course, I can use the sustained force to move an opponent out of combat and keep it there (and maybe drop it when he is at 100 hundrerd feet in the air. Look, it's raining trolls! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" />) but I feel I would be more useful castig some Polymorph other spells (twice per round, thanks to Haste <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" />). A DC24 fortitude check is kinda hard to resist when you are a spell caster <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>The violent thrust doesn't seem very useful. I can push someone 10' away (possible AoOs, prone opponent who must come back to the melee (other AoO possible)) but the effect (1d6 of damage) seems pretty weak for a 5th level spell. </p><p></p><p>By the way, no one in my gaming group would accept the 2000 shuriken or arrows thrown on the ground and TK on a single opponent for uber damages. So that suggestion is out <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Could some of you help me understand what can be done with TK and/or suggest other attack spells that could be great to have? I was thinking about Hold Monster but I would prefer to remain in the transmutation school (my DC is much higher for that school, having Spell focus and greater Spell focus).</p><p></p><p>We have access to everything Wizards publishes. Please don't suggest spells or strategy taken in books from other d20 companies.</p><p></p><p>Thanks!</p></blockquote><p></p>
[QUOTE="Tar-Edhel, post: 452755, member: 688"] Good day eveyone My wizard just turned 9th level and I am kind of at a loss when comes the time to choose 5th level spell. This wizard is a transmuter (heading for the Archmage PrC with transmutation and charm as specialized school). I was thinking about taking Teleport (always very useful) and Telekinesis. The problem is that on paper, TK seems pretty weak. Of course, I can use the sustained force to move an opponent out of combat and keep it there (and maybe drop it when he is at 100 hundrerd feet in the air. Look, it's raining trolls! :D) but I feel I would be more useful castig some Polymorph other spells (twice per round, thanks to Haste :D). A DC24 fortitude check is kinda hard to resist when you are a spell caster :) The violent thrust doesn't seem very useful. I can push someone 10' away (possible AoOs, prone opponent who must come back to the melee (other AoO possible)) but the effect (1d6 of damage) seems pretty weak for a 5th level spell. By the way, no one in my gaming group would accept the 2000 shuriken or arrows thrown on the ground and TK on a single opponent for uber damages. So that suggestion is out ;) Could some of you help me understand what can be done with TK and/or suggest other attack spells that could be great to have? I was thinking about Hold Monster but I would prefer to remain in the transmutation school (my DC is much higher for that school, having Spell focus and greater Spell focus). We have access to everything Wizards publishes. Please don't suggest spells or strategy taken in books from other d20 companies. Thanks! [/QUOTE]
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