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Help with 7 players
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<blockquote data-quote="Brotton Goodfellow" data-source="post: 7303799" data-attributes="member: 6812740"><p>Hey folks,</p><p></p><p>My regular Friday night games involve 7 players, and as such things can easily bog down. Now to be clear, it isn't combat that bogs down. I've got tried, tested and true methods of keeping things entertaining enough during combat for a group of 5+ that it doesn't become too much of a grind. Where I find things start to go off the rails is when the party isn't in combat. Especially if it's that time when they are either in between adventures or prepping for one and every single player wants to do something random and different (Buy potions, magic gear, have a drinking contest with the barbarian). I'm finding that during these times everyone loses focus and instead of 1-3 small, mini side bar adventures, there's 5-7. And by the time these get resolved everyone else has lost interest or focus and I have to bring them all back on track. There was one time, after everyone finished doing what they wanted, that a player had sincerely forgotten what the adventure was. I'm not saying it was the best adventure ever and how dare he not think it was, but come on man! </p><p></p><p>Anyway, anyone got any ideas for me to keep things running smoothly out of combat? </p><p></p><p>Cheers</p></blockquote><p></p>
[QUOTE="Brotton Goodfellow, post: 7303799, member: 6812740"] Hey folks, My regular Friday night games involve 7 players, and as such things can easily bog down. Now to be clear, it isn't combat that bogs down. I've got tried, tested and true methods of keeping things entertaining enough during combat for a group of 5+ that it doesn't become too much of a grind. Where I find things start to go off the rails is when the party isn't in combat. Especially if it's that time when they are either in between adventures or prepping for one and every single player wants to do something random and different (Buy potions, magic gear, have a drinking contest with the barbarian). I'm finding that during these times everyone loses focus and instead of 1-3 small, mini side bar adventures, there's 5-7. And by the time these get resolved everyone else has lost interest or focus and I have to bring them all back on track. There was one time, after everyone finished doing what they wanted, that a player had sincerely forgotten what the adventure was. I'm not saying it was the best adventure ever and how dare he not think it was, but come on man! Anyway, anyone got any ideas for me to keep things running smoothly out of combat? Cheers [/QUOTE]
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