Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Help with 7 players
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="GlassJaw" data-source="post: 7304036" data-attributes="member: 22103"><p>This!!</p><p></p><p>Even with smaller groups, I've definitely found out of combat actions/exploration can get bogged down, if not more so than in-combat. I've also had situations where one player was louder and more demanding than the rest of the group. He wanted to run the show but it would create conflict and players would feel left out.</p><p></p><p>Anyway, to expound on this idea, if there are a lot of options or the group is having trouble getting on the same page, I also go around the table and have each player declare one thing they want to do. However, I make it clear that nothing will happen in game yet. Once all the players have declared what they are interested in doing, they can then decide what they want to do. It gives the players a chance to get their ideas out in the open and then decide on the best course of action.</p><p></p><p>If everyone still wants to do their own thing, I then go around the table and have each player take their action. If things are really unruly, I will require an Initiative roll, with or without Dex or sometimes even using Int or Wis.</p><p></p><p>tl;dr In my experience, things get bogged down when there is no structure and players are talking over each other.</p></blockquote><p></p>
[QUOTE="GlassJaw, post: 7304036, member: 22103"] This!! Even with smaller groups, I've definitely found out of combat actions/exploration can get bogged down, if not more so than in-combat. I've also had situations where one player was louder and more demanding than the rest of the group. He wanted to run the show but it would create conflict and players would feel left out. Anyway, to expound on this idea, if there are a lot of options or the group is having trouble getting on the same page, I also go around the table and have each player declare one thing they want to do. However, I make it clear that nothing will happen in game yet. Once all the players have declared what they are interested in doing, they can then decide what they want to do. It gives the players a chance to get their ideas out in the open and then decide on the best course of action. If everyone still wants to do their own thing, I then go around the table and have each player take their action. If things are really unruly, I will require an Initiative roll, with or without Dex or sometimes even using Int or Wis. tl;dr In my experience, things get bogged down when there is no structure and players are talking over each other. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Help with 7 players
Top