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Help with a bard rogue multiclass needed
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<blockquote data-quote="Keravath" data-source="post: 7526336" data-attributes="member: 6916036"><p>If you think the game will go to level 20 then the considerations are different than if it will only go to 10-15.</p><p></p><p>Level 17 bard is level 9 spells</p><p>Level 18 bard is magical secrets where you can grab ANY two level 9 spells you want.</p><p></p><p>These are both very useful features but they only matter in the end game if you will be playing to level 20 and possibly beyond.</p><p></p><p>From what you have described as the character concept, you want to excel at skills and rely on spells for damage/control or whatever else needs to be done in combat. </p><p></p><p>Rogue in this case is for the level 1 skills+expertise and the flavour. Cunning action at level 2 also provides enhanced survivability and additional “rogue” feel. The archetype at level 3 may not add much to the build concept.</p><p></p><p>If you want to focus on being great at skills then 3 levels of scout rogue and one level of knowledge cleric will give you 6 skills with expertise .. in addition to the 4 you will have from lore bard. In terms of total skills, rogue1 is 4, and 2 for background, 2 if halfelf, add 1 for MC bard, add 2 skills with expertise from scout rogue 3, an additional 2 with expertise from knowledge cleric, 3 more skills from level 3 lore bard.</p><p></p><p>In the end, you are proficient with 16 skills and have expertise in 10 of them. (There are other builds that can get more skills .. but this is probably one of the more practical/functional ones)</p></blockquote><p></p>
[QUOTE="Keravath, post: 7526336, member: 6916036"] If you think the game will go to level 20 then the considerations are different than if it will only go to 10-15. Level 17 bard is level 9 spells Level 18 bard is magical secrets where you can grab ANY two level 9 spells you want. These are both very useful features but they only matter in the end game if you will be playing to level 20 and possibly beyond. From what you have described as the character concept, you want to excel at skills and rely on spells for damage/control or whatever else needs to be done in combat. Rogue in this case is for the level 1 skills+expertise and the flavour. Cunning action at level 2 also provides enhanced survivability and additional “rogue” feel. The archetype at level 3 may not add much to the build concept. If you want to focus on being great at skills then 3 levels of scout rogue and one level of knowledge cleric will give you 6 skills with expertise .. in addition to the 4 you will have from lore bard. In terms of total skills, rogue1 is 4, and 2 for background, 2 if halfelf, add 1 for MC bard, add 2 skills with expertise from scout rogue 3, an additional 2 with expertise from knowledge cleric, 3 more skills from level 3 lore bard. In the end, you are proficient with 16 skills and have expertise in 10 of them. (There are other builds that can get more skills .. but this is probably one of the more practical/functional ones) [/QUOTE]
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