Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
Help with a campaign setting
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="AlphaCentauri" data-source="post: 1815457" data-attributes="member: 25363"><p>Hi there! I'm new to the bord and I have some questions regarding my campaign setting and planning. It's my first time I'm DM so I would be happy to hear some critics about my setting. If it's too platitudinous, bad or anything else. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p>This would be my general setting so far: Hextor (or some other evil god) wants to rule the world by himself. All over Faerun the temples of others deities are getting defiled and the dark clerics of Hextor roam the realm. Since Hextor is not strong enough yet, he needs some alliance. This will be an order of archmages who hunger for power (or maybe the control of a specific magic force). So it's a functional alliance. The task of the order will be to sabotage, intrigue and mislead any suspicion about Hextor and his purpose. Maybe I let the mages work on a powerful spell, which would darken the sun forever and start some sort of ice age. </p><p>The players find themselves in a pocketplane of one of the archmages. They are but toys or figures on a chessboard and meant to entertain the wizard. The players do not know this in the beginning but it will lead them eventually to the archmages. The player's first task would be to learn that they are trapped somewhere and escape. </p><p>The pocket plane contains different "rooms". A small desert, jungle, a dungeon and maybe more. They'll have some encounters with monsters, solve riddles and the like. When they escape their level should be around 3. </p><p>The gap between escaping and finding the order of the mages I still have to fill, since the latter should come later in the game. </p><p>When they "awake" in the plane, they don't know that they're in a plane or that there is another real world. They don't know anything else, it's just as it has always been like that. The people of the first village know them, though not why and how long. This village is in the desert and the odd thing is, that there are only elderly villagers. And they are waiting for something...redemption. This I don't know how to solve yet. I'm looking for something with a little "depth".</p></blockquote><p></p>
[QUOTE="AlphaCentauri, post: 1815457, member: 25363"] Hi there! I'm new to the bord and I have some questions regarding my campaign setting and planning. It's my first time I'm DM so I would be happy to hear some critics about my setting. If it's too platitudinous, bad or anything else. :) This would be my general setting so far: Hextor (or some other evil god) wants to rule the world by himself. All over Faerun the temples of others deities are getting defiled and the dark clerics of Hextor roam the realm. Since Hextor is not strong enough yet, he needs some alliance. This will be an order of archmages who hunger for power (or maybe the control of a specific magic force). So it's a functional alliance. The task of the order will be to sabotage, intrigue and mislead any suspicion about Hextor and his purpose. Maybe I let the mages work on a powerful spell, which would darken the sun forever and start some sort of ice age. The players find themselves in a pocketplane of one of the archmages. They are but toys or figures on a chessboard and meant to entertain the wizard. The players do not know this in the beginning but it will lead them eventually to the archmages. The player's first task would be to learn that they are trapped somewhere and escape. The pocket plane contains different "rooms". A small desert, jungle, a dungeon and maybe more. They'll have some encounters with monsters, solve riddles and the like. When they escape their level should be around 3. The gap between escaping and finding the order of the mages I still have to fill, since the latter should come later in the game. When they "awake" in the plane, they don't know that they're in a plane or that there is another real world. They don't know anything else, it's just as it has always been like that. The people of the first village know them, though not why and how long. This village is in the desert and the odd thing is, that there are only elderly villagers. And they are waiting for something...redemption. This I don't know how to solve yet. I'm looking for something with a little "depth". [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Help with a campaign setting
Top