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Help with a campaign transition (Palantir, stay out!)
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<blockquote data-quote="Cbas10" data-source="post: 1258712" data-attributes="member: 6459"><p>Have the vampire in your current scenario related to a vampire in the new location you want the characters to go to. Maybe the characters kill your current vampire, only to find letters and other evidence that the one who created him lives near the Moonshaes. Find some reason that might inspire the PCs to want to go deal with him, in turn. Good reason for the good ol' ghost/undead pirate ship, eh?</p><p></p><p>Or if you don't want to go "Pirates of the Caribbean," have the PCs find a lot of personal affects belonging to the vampire. Among those things are details about something the vampire did while he was still a living, breathing person. Maybe he was a really good guy before becoming a vampire and left something unfinished for the characters to go find and finish.</p><p></p><p>While I will only say that I agree with the portals thing being lame, I will constructively say that it was a good call on your part to find some REASON for the characters to go there. Better continuity makes for a longer, more memorable game.</p><p></p><p>Hope this helps.</p></blockquote><p></p>
[QUOTE="Cbas10, post: 1258712, member: 6459"] Have the vampire in your current scenario related to a vampire in the new location you want the characters to go to. Maybe the characters kill your current vampire, only to find letters and other evidence that the one who created him lives near the Moonshaes. Find some reason that might inspire the PCs to want to go deal with him, in turn. Good reason for the good ol' ghost/undead pirate ship, eh? Or if you don't want to go "Pirates of the Caribbean," have the PCs find a lot of personal affects belonging to the vampire. Among those things are details about something the vampire did while he was still a living, breathing person. Maybe he was a really good guy before becoming a vampire and left something unfinished for the characters to go find and finish. While I will only say that I agree with the portals thing being lame, I will constructively say that it was a good call on your part to find some REASON for the characters to go there. Better continuity makes for a longer, more memorable game. Hope this helps. [/QUOTE]
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