Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
ShortQuests -- Pocket Sized Adventures! An all-new collection of digest-sized D&D adventures designed for 1-2 game sessions.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Help with a Celestial Wizard PrC
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Jarrod" data-source="post: 1883800" data-attributes="member: 13253"><p>I'm working on a PrC for a wizard in my campaign... capital-G Goody-two-shoes type, using the Book of Exalted Deeds.</p><p></p><p>Influence 1: there is a PrC in BoED called the "Celestial Mystic". I love the flavor of the class, but some of the abilities are a little odd... they get Uncanny Dodge (?) and a "turn-a-spell-into-a-ranged-touch-SR-ignoring-attack" ability. So I figure I can roll my own. Here's my ideas so far:</p><p></p><p>Flavor: character gains some celestial traits, and is surrounded by a glow that carries other benefits to all Good/Neutral characters within a certain radius.</p><p></p><p>Rereqs: 8 ranks in K(religion), Diplomacy; "Servant of the Heavens" (AKA useless Exalted feat) and Nimbus of Light. 3rd level spells. Earliest entry: 6th level. (So 6-15th level).</p><p></p><p>Hit die: d4. Saves: good Will, poor Fort and Ref. Skill points: 2 or 4 (unsure).</p><p></p><p>Abilities that I want to add in:</p><p>1) Warding effects of Protection from Evil/Magic Circle. By "warding" I mean "the non-numeric effects" since having allies remember "Oh, right, +2 deflection bonus, oh wait, I'm out of range" is a pain for us.</p><p>2) Celestial Knowledge, AKA bardic knowledge.</p><p>3) Immunity to petrification/poison/death magic at some point.</p><p>4) Bump the nimbus range from 10' to 20'.</p><p>5) 10th level ability: positive energy radiation within the nimbus. Basically, fast healing 2 within the nimbus range; undead cannot enter if they have fewer HD than the PrC class levels; automatic turn (as cleric == PrC class levels) for other undead.</p><p></p><p>Finally, full caster progression.</p><p></p><p>However, I'm unsure about a) which levels to put these in, b) if there is any other cool flavor to do with a glowing mage, and c) if any of these will be overpowered. I'm quite aware that a 20' radius fast healing 2 will eventually heal the entire party between fights, but at level 15 that seems okay. Also, the party doesn't have a cleric and we haven't seen that many undead; so a 10th-level turn shouldn't be overpowering.</p><p></p><p>Help! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Jarrod, post: 1883800, member: 13253"] I'm working on a PrC for a wizard in my campaign... capital-G Goody-two-shoes type, using the Book of Exalted Deeds. Influence 1: there is a PrC in BoED called the "Celestial Mystic". I love the flavor of the class, but some of the abilities are a little odd... they get Uncanny Dodge (?) and a "turn-a-spell-into-a-ranged-touch-SR-ignoring-attack" ability. So I figure I can roll my own. Here's my ideas so far: Flavor: character gains some celestial traits, and is surrounded by a glow that carries other benefits to all Good/Neutral characters within a certain radius. Rereqs: 8 ranks in K(religion), Diplomacy; "Servant of the Heavens" (AKA useless Exalted feat) and Nimbus of Light. 3rd level spells. Earliest entry: 6th level. (So 6-15th level). Hit die: d4. Saves: good Will, poor Fort and Ref. Skill points: 2 or 4 (unsure). Abilities that I want to add in: 1) Warding effects of Protection from Evil/Magic Circle. By "warding" I mean "the non-numeric effects" since having allies remember "Oh, right, +2 deflection bonus, oh wait, I'm out of range" is a pain for us. 2) Celestial Knowledge, AKA bardic knowledge. 3) Immunity to petrification/poison/death magic at some point. 4) Bump the nimbus range from 10' to 20'. 5) 10th level ability: positive energy radiation within the nimbus. Basically, fast healing 2 within the nimbus range; undead cannot enter if they have fewer HD than the PrC class levels; automatic turn (as cleric == PrC class levels) for other undead. Finally, full caster progression. However, I'm unsure about a) which levels to put these in, b) if there is any other cool flavor to do with a glowing mage, and c) if any of these will be overpowered. I'm quite aware that a 20' radius fast healing 2 will eventually heal the entire party between fights, but at level 15 that seems okay. Also, the party doesn't have a cleric and we haven't seen that many undead; so a 10th-level turn shouldn't be overpowering. Help! :) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Help with a Celestial Wizard PrC
Top